Reposting some of the text of Sentrion's post on the KoL forums, and repackaging it with the complete list of stuff available to me, as a Seal Clubber, at the Guild Trainer:
Level 1:
Lunge Smack
Type: Combat
MP Cost: 1
By lunging before you smack, you can deal more damage than if you smack without lunging. Or if you lunge after smacking instead, but who does that?
A normal attack that deals 5 extra damage if it connects
Fortitude of the Muskox
Type: Passive
MP Cost: N/A
Muskoxen are legendarily resilient. If you cut them, they bleed, but then they stop bleeding and they're good as new. Now you can be like a muskox!
Regenerate 1-2 HP per Adventure
Level 2:
Audacity of the Otter
Type: Passive
MP Cost: N/A
You become infused with the fighting spirit of the Otter, making your critical hits more critical than usual.
Critical Hits do 3x damage
Hibernate
Type: Noncombat
MP Cost: N/A
Using this skill lets you sleep for an entire Adventure, fully restoring your HP and replenishing all of your get-up-and-go.
Level 3:
Blubber Up
Type: Noncombat
MP Cost: 7
Covering your rippling muscles with blubber will make you more difficult to grab onto. Not that anybody's going to want to, with all that blubber.
Gives Effect: Blubbered Up
(10 Adventures)
You acquire an effect: Blubbered Up (duration: 10 Adventures)
--------------------
1365 Blubbered Up sebashield.gif fd61e9ba90ba9f1e20e8866e83df5942
Blubbered Up Moxie: +5
--------------------
Cold Shoulder
Type: Passive
MP Cost: N/A
You've learned to channel the icy climate of the Frigid Northlands into your blows. Fortunately, you've also learned to stop yourself from making bad ice puns as you do so.
Your Smack skills will deal 5 additional Cold Damage
Level 4:
Thrust-Smack
Type: Combat
MP Cost: 3
This special combat move combines the honestly and simplicity of a smack with the boldness and vigor of a thrust. The overall effect is impressively brutal.
A normal attack that deals double damage if it connects
Wrath of the Wolverine
Type: Passive
MP Cost: N/A
Have you ever seen a wolverine go after a herd of shrews? It's crazy. It just doesn't stop. It's like every shrew it takes down multiplies its desire to take down shrews.
Anyway, you're like that, and also every enemy looks like a shrew to you.
Lets you build Fury by defeating opponents
(up to a maximum of 3 gallons of Fury)
NOTE: Only true Seal Clubbers have the fortitude needed to contain Fury. Other classes are weak, and would be torn apart by it.
Level 5:
Super-Advanced Meatsmithing
Type: Passive
MP Cost: N/A
You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons.
Allows the Meatsmithing of advanced weapons
Buoyancy of the Beluga
Type: Passive
MP Cost: N/A
You can't keep a good beluga down. In fact, you can't even keep a bad beluga down, because the buoyancy of a beluga is unrelated to the strength of its character.
Regenerate 1 HP per Adventure for each gallon of Fury
Level 6:
Eye of the Stoat
Type: Passive
MP Cost: N/A
This skill imbues you with the spirit of a tenacious and vicious (and incredibly accurate) stoat. Your Thrust-Smacks and Lunging Thrust-Smacks will be significantly more likely to connect, you'll fumble less often, and your chances of scoring critical hits will be improved.
Improves your Smacks
Scowl of the Auk
Type: Noncombat
MP Cost: 8
The Frigid Northlands are no place for birds. Well, no place for happy birds, at least. This skill lets you be like a bird -- perpetually upset and aggressive.
Gives Effect: Scowl of the Auk
(10 Adventures)
You acquire an effect: Scowl of the Auk (duration: 10 Adventures)
--------------------
1366 Scowl of the Auk angry.gif a18325183f93a3d961b1cda70babd2e7
Scowl of the Auk Weapon Damage: +10
--------------------
Level 7:
Hide of the Walrus
Type: Passive
MP Cost: N/A
Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks.
Damage Absorption +50
Furious Wallop
Type: Combat
MP Cost: 5
This skill lets you channel some of your Fury (about a gallon's worth) into a powerful, precise strike.
A regular attack that is guaranteed to be a Critical Hit
Level 8:
Claws of the Walrus
Type: Passive
MP Cost: N/A
You become one with the spirit of the War Walrus, adding additional damage to your attacks.
Weapon Damage +7
Club Foot
Type: Combat
MP Cost: 8
Through some cruel accident of evolution, 99% of the nerve endings of every sentient creature in the universe are concentrated in their feet. You've learned to take advantage of this fact by reversing the natural order and bringing the stubber to the toe.
Weakens enemy defense
If you are Furious, it also stuns them
Level 9:
Tongue of the Walrus
Type: Noncombat
MP Cost: 10
This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up.
Seething of the Snow Leopard
Type: Passive
MP Cost: N/A
Snow leopards are always really mad. You probably didn't know this, because they're also really difficult to see when they narrow their eyes, and narrowed eyes are a classic sign of feline anger.
Gain additional bonus damage from Fury
Level 10:
Lunging Thrust-Smack
Type: Combat
MP Cost: 8
This is a thrust-smack with a lunge added to it for good measure. If it connects, it will do triple weapon damage to your opponent.
Ire of the Orca
Type: Passive
MP Cost: N/A
Orcas are always upset about some supposed indignity they suffered in the ancient past. And they're also really large, so they have more volume to contain their upset in.
Fury capacity increases to 5 gallons
Level 11:
Rage of the Reindeer
Type: Noncombat
MP Cost: 10
This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards.
Gives Effect: Rage of the Reindeer
(10 Adventures)
Thirst of the Weasel
Type: Passive
MP Cost: N/A
Weasels aren't native to the Frigid Northlands, so the ones who manage to survive there have done so by being vicious, bloodthirsty little killers. And given what jerks normal weasels are, that's really saying something.
Your Smacks restore 1-2 HP per gallon of Fury
Level 12:
Double-Fisted Skull Smashing
Type: Passive
MP Cost: N/A
This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women.
Allows dual-wielding
Cavalcade of Fury
Type: Combat
MP Cost: 15
Sometimes you get so mad that just yelling and stomping around aren't sufficient. Sometimes your anger deserves a parade.
Consumes all of your Fury and performs multiple savage attacks
Level 13:
Northern Exposure
Type: Passive
MP Cost: N/A
This skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee.
So-So Cold Resistance (+2)
Northern Explosion
Type: Combat
MP Cost: 16
You've learned to unleash the chill winds of your homeland on your unsuspecting, previous-comfortably-warm foes. It's cold out there.
A powerful attack that deals Cold Damage
Level 14:
Musk of the Moose
Type: Noncombat
MP Cost: 10
By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring.
Gives Effect: Musk of the Moose
(10 Adventures)
Precision of the Penguin
Type: Passive
MP Cost: N/A
Have you ever noticed that when penguins dive into frigid water, they always land exactly where they intend to? No? Well, that's just because you weren't watching carefully enough. But now you'll be able to, because of the extra precision afforded to you by your newfound similarity to penguins.
+1% chance of Critical Hit for each gallon of Fury
Level 15:
Pulverize
Type: Passive
MP Cost: N/A
This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer.
Lets you smash equipment
Pride of the Puffin
Type: Noncombat
MP Cost: 30
Like a puffin, you are capable of feats of staggeringly little humility.
Gives Effect: Pride of the Puffin
(10 Adventures)
--------------------
1367 Pride of the Puffin trophy.gif e2c20a6b5f99d594264e60b9aff4e14b
Pride of the Puffin Monster Level: +10
--------------------
So, to recap, there's 2 skills available per level. SCs, with the "Wrath of the Wolverine" skill, have a "Fury: # gal." display under their drunkenness display.
Sorry, I'm not certain just how to pull the skills over from Mafia; I only got the "hey a new thing" bit in the gCLI for the buffs themselves.
Level 1:
Lunge Smack
Type: Combat
MP Cost: 1
By lunging before you smack, you can deal more damage than if you smack without lunging. Or if you lunge after smacking instead, but who does that?
A normal attack that deals 5 extra damage if it connects
Fortitude of the Muskox
Type: Passive
MP Cost: N/A
Muskoxen are legendarily resilient. If you cut them, they bleed, but then they stop bleeding and they're good as new. Now you can be like a muskox!
Regenerate 1-2 HP per Adventure
Level 2:
Audacity of the Otter
Type: Passive
MP Cost: N/A
You become infused with the fighting spirit of the Otter, making your critical hits more critical than usual.
Critical Hits do 3x damage
Hibernate
Type: Noncombat
MP Cost: N/A
Using this skill lets you sleep for an entire Adventure, fully restoring your HP and replenishing all of your get-up-and-go.
Level 3:
Blubber Up
Type: Noncombat
MP Cost: 7
Covering your rippling muscles with blubber will make you more difficult to grab onto. Not that anybody's going to want to, with all that blubber.
Gives Effect: Blubbered Up
(10 Adventures)
You acquire an effect: Blubbered Up (duration: 10 Adventures)
--------------------
1365 Blubbered Up sebashield.gif fd61e9ba90ba9f1e20e8866e83df5942
Blubbered Up Moxie: +5
--------------------
Cold Shoulder
Type: Passive
MP Cost: N/A
You've learned to channel the icy climate of the Frigid Northlands into your blows. Fortunately, you've also learned to stop yourself from making bad ice puns as you do so.
Your Smack skills will deal 5 additional Cold Damage
Level 4:
Thrust-Smack
Type: Combat
MP Cost: 3
This special combat move combines the honestly and simplicity of a smack with the boldness and vigor of a thrust. The overall effect is impressively brutal.
A normal attack that deals double damage if it connects
Wrath of the Wolverine
Type: Passive
MP Cost: N/A
Have you ever seen a wolverine go after a herd of shrews? It's crazy. It just doesn't stop. It's like every shrew it takes down multiplies its desire to take down shrews.
Anyway, you're like that, and also every enemy looks like a shrew to you.
Lets you build Fury by defeating opponents
(up to a maximum of 3 gallons of Fury)
NOTE: Only true Seal Clubbers have the fortitude needed to contain Fury. Other classes are weak, and would be torn apart by it.
Level 5:
Super-Advanced Meatsmithing
Type: Passive
MP Cost: N/A
You are a master of the Tenderizing Hammer. The echo of generations of Seal Clubbers reverberates in your muscles as you beat the meat into shape. Shapes, actually -- the shapes of powerful weapons.
Allows the Meatsmithing of advanced weapons
Buoyancy of the Beluga
Type: Passive
MP Cost: N/A
You can't keep a good beluga down. In fact, you can't even keep a bad beluga down, because the buoyancy of a beluga is unrelated to the strength of its character.
Regenerate 1 HP per Adventure for each gallon of Fury
Level 6:
Eye of the Stoat
Type: Passive
MP Cost: N/A
This skill imbues you with the spirit of a tenacious and vicious (and incredibly accurate) stoat. Your Thrust-Smacks and Lunging Thrust-Smacks will be significantly more likely to connect, you'll fumble less often, and your chances of scoring critical hits will be improved.
Improves your Smacks
Scowl of the Auk
Type: Noncombat
MP Cost: 8
The Frigid Northlands are no place for birds. Well, no place for happy birds, at least. This skill lets you be like a bird -- perpetually upset and aggressive.
Gives Effect: Scowl of the Auk
(10 Adventures)
You acquire an effect: Scowl of the Auk (duration: 10 Adventures)
--------------------
1366 Scowl of the Auk angry.gif a18325183f93a3d961b1cda70babd2e7
Scowl of the Auk Weapon Damage: +10
--------------------
Level 7:
Hide of the Walrus
Type: Passive
MP Cost: N/A
Your skin becomes as thick as the hide of a walrus, affording additional protection against enemy attacks.
Damage Absorption +50
Furious Wallop
Type: Combat
MP Cost: 5
This skill lets you channel some of your Fury (about a gallon's worth) into a powerful, precise strike.
A regular attack that is guaranteed to be a Critical Hit
Level 8:
Claws of the Walrus
Type: Passive
MP Cost: N/A
You become one with the spirit of the War Walrus, adding additional damage to your attacks.
Weapon Damage +7
Club Foot
Type: Combat
MP Cost: 8
Through some cruel accident of evolution, 99% of the nerve endings of every sentient creature in the universe are concentrated in their feet. You've learned to take advantage of this fact by reversing the natural order and bringing the stubber to the toe.
Weakens enemy defense
If you are Furious, it also stuns them
Level 9:
Tongue of the Walrus
Type: Noncombat
MP Cost: 10
This skill gives you the ability to lick your wounds, healing 30-40 Hit Points and making you feel less beaten up.
Seething of the Snow Leopard
Type: Passive
MP Cost: N/A
Snow leopards are always really mad. You probably didn't know this, because they're also really difficult to see when they narrow their eyes, and narrowed eyes are a classic sign of feline anger.
Gain additional bonus damage from Fury
Level 10:
Lunging Thrust-Smack
Type: Combat
MP Cost: 8
This is a thrust-smack with a lunge added to it for good measure. If it connects, it will do triple weapon damage to your opponent.
Ire of the Orca
Type: Passive
MP Cost: N/A
Orcas are always upset about some supposed indignity they suffered in the ancient past. And they're also really large, so they have more volume to contain their upset in.
Fury capacity increases to 5 gallons
Level 11:
Rage of the Reindeer
Type: Noncombat
MP Cost: 10
This skill fills you with the rage of thousands of subjugated reindeer. This rage will make you stronger, especially when fighting guys with beards.
Gives Effect: Rage of the Reindeer
(10 Adventures)
Thirst of the Weasel
Type: Passive
MP Cost: N/A
Weasels aren't native to the Frigid Northlands, so the ones who manage to survive there have done so by being vicious, bloodthirsty little killers. And given what jerks normal weasels are, that's really saying something.
Your Smacks restore 1-2 HP per gallon of Fury
Level 12:
Double-Fisted Skull Smashing
Type: Passive
MP Cost: N/A
This skill allows you to wield a one-handed weapon in each of your hands. It'll make it much easier for you to crush your enemies, see them driven before you, and hear the lamentations of the women.
Allows dual-wielding
Cavalcade of Fury
Type: Combat
MP Cost: 15
Sometimes you get so mad that just yelling and stomping around aren't sufficient. Sometimes your anger deserves a parade.
Consumes all of your Fury and performs multiple savage attacks
Level 13:
Northern Exposure
Type: Passive
MP Cost: N/A
This skill allows you to remember your upbringing in the Frigid Northlands. You'll be as snug as a bug in a rug, even when the wintry wind whips willy-nilly 'cross your nose. Think... the opposite of Sam McGee.
So-So Cold Resistance (+2)
Northern Explosion
Type: Combat
MP Cost: 16
You've learned to unleash the chill winds of your homeland on your unsuspecting, previous-comfortably-warm foes. It's cold out there.
A powerful attack that deals Cold Damage
Level 14:
Musk of the Moose
Type: Noncombat
MP Cost: 10
By concentrating very hard, you're able to exude moose musk from your pores. The smell of the musk will make you more likely to encounter monsters when adventuring.
Gives Effect: Musk of the Moose
(10 Adventures)
Precision of the Penguin
Type: Passive
MP Cost: N/A
Have you ever noticed that when penguins dive into frigid water, they always land exactly where they intend to? No? Well, that's just because you weren't watching carefully enough. But now you'll be able to, because of the extra precision afforded to you by your newfound similarity to penguins.
+1% chance of Critical Hit for each gallon of Fury
Level 15:
Pulverize
Type: Passive
MP Cost: N/A
This skill allows you to smash certain pieces of equipment into their magical essences with a tenderizing hammer.
Lets you smash equipment
Pride of the Puffin
Type: Noncombat
MP Cost: 30
Like a puffin, you are capable of feats of staggeringly little humility.
Gives Effect: Pride of the Puffin
(10 Adventures)
--------------------
1367 Pride of the Puffin trophy.gif e2c20a6b5f99d594264e60b9aff4e14b
Pride of the Puffin Monster Level: +10
--------------------
So, to recap, there's 2 skills available per level. SCs, with the "Wrath of the Wolverine" skill, have a "Fury: # gal." display under their drunkenness display.
Sorry, I'm not certain just how to pull the skills over from Mafia; I only got the "hey a new thing" bit in the gCLI for the buffs themselves.