Bug - Fixed require in-a-boxes setting does not prevent crafting after box explodes

oztrich

Member
This seems to have changed since the recent food/booze crafting change.

What used to happen is when "require in-a-boxes" was ticked and the box exploded part way through making a number of items crafting would stop at the point of explosion.

Now it appears to carry on and complete the job:

Code:
Creating Mon Tiki (5)...
You acquire Mon Tiki (4)
You acquire an item: box
You acquire an item: spring
You acquire an item: beer lens
You acquire an item: broken skull
You acquire an item: salty dog
You acquire an item: papaya slung
You acquire an item: grog
You acquire an item: vodka and cranberry
Your box servant has escaped!
Successfully created Mon Tiki (4)
Creating Mon Tiki (1)...
You acquire an item: Mon Tiki
Successfully created Mon Tiki (1)

In this example the end result included the loss of 1 adventure.

Below is an example from one of my session logs before the crafting change:

Code:
Mix 10 martini + 10 little paper umbrella
You acquire a little sump'm sump'm (2)
You acquire an item: box
You acquire an item: spring
You acquire an item: beer lens
You acquire an item: screwdriver
You acquire an item: papaya slung
You acquire an item: rum and cola
You acquire an item: rum and cola
Crafting used 2 each of martini and little paper umbrella
Your bartender blew up
 
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