### Eclipse Workspace Patch 1.0
#P kolmafia
Index: src/net/sourceforge/kolmafia/webui/BasementDecorator.java
===================================================================
--- src/net/sourceforge/kolmafia/webui/BasementDecorator.java (revision 9822)
+++ src/net/sourceforge/kolmafia/webui/BasementDecorator.java (working copy)
@@ -150,8 +150,8 @@
buffer.indexOf( "</head>" ), "<script language=\"Javascript\" src=\"/basement.js\"></script></head>" );
StringBuffer changes = new StringBuffer();
- changes.append( "<table>" );
- changes.append( "<tr><td><select id=\"gear\" style=\"width: 100%;\"><option value=\"none\">- change your equipment -</option>" );
+ changes.append( "<table id=\"basementhelper\" style=\"width:100%;\">" );
+ changes.append( "<tr><td style=\"width:90%;\"><select id=\"gear\" style=\"width: 100%;\"><option value=\"none\">- change your equipment -</option>" );
// Add outfits. Skip the "No Change" entry at index 0.
@@ -208,7 +208,7 @@
changes.append( "</option>" );
}
- changes.append( "</select></td><td> </td><td valign=top align=left><input type=\"button\" value=\"exec\" onClick=\"changeBasementGear();\"></td></tr>" );
+ changes.append( "</select></td><td> </td><td style=\"vertical-align:top; text-align:left;\"><input type=\"button\" value=\"exec\" onClick=\"changeBasementGear();\"></td></tr>" );
// Add effects
@@ -222,7 +222,7 @@
String modifierName = Modifiers.getModifierName( BasementRequest.getActualStatNeeded() );
modifierName = StringUtilities.globalStringDelete( modifierName, "Maximum " ).toLowerCase();
- changes.append( "<tr><td><select onchange=\"" );
+ changes.append( "<tr><td style=\"width:90%;\"><select onchange=\"" );
changes.append( computeFunction );
changes.append( "\" id=\"potion\" style=\"width: 100%;\" multiple size=5>" );
@@ -256,7 +256,7 @@
BasementDecorator.appendBasementEffect( changes, booster );
}
- changes.append( "</select></td><td> </td><td valign=top align=left>" );
+ changes.append( "</select></td><td> </td><td style=\"vertical-align:top; text-align:left;\">" );
changes.append( "<input type=\"button\" value=\"exec\" onClick=\"changeBasementEffects();\">" );
changes.append( "<br/><br/><font size=-1><nobr id=\"changevalue\">" );
changes.append( BasementRequest.getBasementTestCurrent() );