So yeah, I felt like whipping this one up mid-run, since I thought "hey, why not?". Basically, it disables the links to the lower chambers unless it'll advance the quest (similarly, it disables the link to the middle chambers if you've already used the bomb but haven't defeated Ed yet. I ran into this one run, and it sucked -- your progress literally gets reset.)
Note that in order for this to work after choice adventures, you must save an additional copy of this script in your relay folder as "choice.ash". I don't know why, but I can't seem to add a second attachment.
NOTE: If you do so, please add the following line after "results.append(visit_url());":
Final update: Link for Turn Ratchet is now working and automatically refreshes the page. Note that it doesn't have some visual notification that this has happened. Also, since it directly visits the URL, it does not refresh your inventory.
20100603: Okay, I lied. Here's another (now, hopefully final) update that prompts if you want to fight Ed iff you have a counter that would expire within the next six turns (and therefore occur up to seven turns from now). Untested, so please don't yell at me if it doesn't work. I'd like someone to test this (easiest test would be use a dance card, then try to fight Ed. Refresh the page beforehand, of course.)
Also bundled with this update is the crude table comparing ratchets to available noncombat rate (fixed an unreported bug where it would double-count NC-modifying skills if you had them active).
20100617: Okay, I promise, here's the last update, unless someone finds a bug. Fixed the "Turn Ratchet" link.
Note that in order for this to work after choice adventures, you must save an additional copy of this script in your relay folder as "choice.ash". I don't know why, but I can't seem to add a second attachment.
NOTE: If you do so, please add the following line after "results.append(visit_url());":
PHP:
if(results.index_of("pyramid.php")==-1) exit;
Final update: Link for Turn Ratchet is now working and automatically refreshes the page. Note that it doesn't have some visual notification that this has happened. Also, since it directly visits the URL, it does not refresh your inventory.
20100603: Okay, I lied. Here's another (now, hopefully final) update that prompts if you want to fight Ed iff you have a counter that would expire within the next six turns (and therefore occur up to seven turns from now). Untested, so please don't yell at me if it doesn't work. I'd like someone to test this (easiest test would be use a dance card, then try to fight Ed. Refresh the page beforehand, of course.)
Also bundled with this update is the crude table comparing ratchets to available noncombat rate (fixed an unreported bug where it would double-count NC-modifying skills if you had them active).
20100617: Okay, I promise, here's the last update, unless someone finds a bug. Fixed the "Turn Ratchet" link.
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