Malibu Stacey
Active member
See below.
Last edited:
It's eminently possible that Cheesecookie had some sort of wrapper he used to call cc_ascend which set it by parsing api.php which he never made public but cc_ascend's source calls get_property on it and expects it to be set to the return value of my_ascensions().I have no recollection of that setting ever existing. A forum search only turns up this thread.
Perhaps a script was creating that setting?
> ash visit_url("api.php?what=status&for=4", false);
Returned: {"playerid":"6942069","name":"Player Two","hardcore":"0","ascensions":"69","path":"0","sign":"Platypus","roninleft":"0","casual":"1",
can_interact() returns true when you've broken ronin. Yes that is approximately the same thing but I want to know if the user is in a Casual ascension so I can have autoscendIn general, can_interact() should be equivalent.
Does that mean you don't want to provide the same warning to someone who (foolishly) spends 1000 turns in The Noob Cave to break ronin and then runs autoscend?can_interact() returns true when you've broken ronin. Yes that is approximately the same thing but I want to know if the user is in a Casual ascension so I can have autoscendautosell all their items and abortwarn them that they're in unsupported territory.
That's how you get trophy #13!Does that mean you don't want to provide the same warning to someone who (foolishly) spends 1000 turns in The Noob Cave to break ronin and then runs autoscend?
The underscore is/was there because once you hit day 2, a casual ascension was just aftercore as far as any of my scripts should have been concerned.I think your 1-day casual idea might be right, because why would the property start with an underscore?
I mean I'd like to have a warning for people who do stupid things in general but unfortunately I don't have the time to write checks for absolutely every stupid thing someone can do before running autoscend and basically if they do stupid stuff manually then run autoscend (like the person who spent one turn manually on mobile KoL in the desert and then got upset because autoscend spent 50 extra adventures trying to finish the desert) and it then goes and does stupid stuff, I frankly don't care.Does that mean you don't want to provide the same warning to someone who (foolishly) spends 1000 turns in The Noob Cave to break ronin and then runs autoscend?
I was about to test it but it throws errors parsing status when logging in. Character is in aftercore & hasn't been logged in since before rollover today.r20778, untested is_casual()