Encounter: Goomba
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Unspeakachu 2/2 3/2 3/3 Claw Howl Empowering Cheer None
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Encounter: hung-over half-orc hobo
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Frumious Bandersnatch 2/2 2/3 3/3 Bonk Howl Violent Shred None
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Encounter: The Icewoman
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Squamous Gibberer 2/2 3/2 4/2 Bonk Frighten Healing Rain None
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When I get home from work this evening, I'll add code such that if you successfully feed a pokepill to a familiar to give it an attribute it already has, it'll store "None" as the attribute in the setting, which will mark that familiar as having eaten it's single allowed pill, but will not screw up familiar ability detection.We'll be fooled if you stupidly repeat my mistake: we'll save that as an "abiility augment" even though it was already an innate ability of the familiar.
Encounter: giant giant moth
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Baby Mayonnaise Wasp 2/2 2/3 3/3 Sting Swoop Universal Backrub Spiked
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Encounter: Microwave Magus
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Fancypants Scarecrow 1/3 1/4 2/4 Bonk Hug Deluxe Impale None
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Encounter: Goomba
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Twitching Space Critter 2/2 x/x 3/3 Bonk Lick Violent Shred None
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How many iterations? I use 12, but I doubt that is necessary.
Encounter: Witchess Bishop
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Ancient Yuletide Troll 2/2 3/2 3/3 Claw Backstab Vulgar Display None
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[COLOR=olive]> ash my_path()[/COLOR]
Returned: Pocket Familiars
[COLOR=olive]> maximize adv, +switch Disembodied Hand, +switch Trick-or-Treating Tot[/COLOR]
Maximizing...
64 combinations checked, best score 35.00
Taking Trick-or-Treating Tot the Trick-or-Treating Tot out of terrarium...
Unhandled redirect to famteam.php
[COLOR=red]You have no familiar with you.[/COLOR]
[COLOR=red]Unable to meet all requirements via equipment changes.[/COLOR]
See the Modifier Maximizer for further suggestions.
[COLOR=olive]>ash use_familiar($familiar[Trick-or-Treating Tot])[/COLOR]
Taking Trick-or-Treating Tot the Trick-or-Treating Tot out of terrarium...
Unhandled redirect to famteam.php
Returned: true