This skill is [mostly] done.
As far as I can tell, the pref "_mildEvilPerpetrated" gets set from consequences.txt:
However, if you use the skill twice, and _mildEvilPerpetrated==2, using the skill again will remove it from the skill list, so you never see '0 uses left today', so it never gets set to _mildEvilPerpetrated = 3
As far as I can tell, the pref "_mildEvilPerpetrated" gets set from consequences.txt:
Code:
COMBAT_SKILL Perpetrate Mild Evil Perpetrate Mild Evil \((\d+) uses? left today\) _mildEvilPerpetrated=[3-$1]
However, if you use the skill twice, and _mildEvilPerpetrated==2, using the skill again will remove it from the skill list, so you never see '0 uses left today', so it never gets set to _mildEvilPerpetrated = 3