New Content - Implemented Parse GameInformPowerDailyPro walkthru

As far as choosing the 'wrong' option goes. I set the 'wrong' option in my prefs, and then automated. It does give me more and more and more scaling monsters, but it appears that the more monsters I kill, the more frequent the NonCom becomes. I'll need to do a lot more testing to confirm that, but the theory that the wrong choice will let you get more is sound, but the NC does cost advs, so is it better than the shield is still a question.

EDIT: I was wrong, the NC does NOT cost an adv.
 
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I didn't actually save the walkthrus from all the magazines I've used, so I don't have the actual text to match for some of the puzzles. So far I have enough for the sphinx, locked doors, and the maze.
 
I have found that I disagree with that spading, I spent over 400 advs in the dungeon today, killing 10k lvl monsters, and never got to a point of 100% NC. Also, combat modifiers did 'seem' to make a difference, but since it didn't cost an adv, I didn't bother with any 'expense' items

I'll spend another ~400 tomorrow, in the same dungeon, and find out what it gets me.
 
So, today 353 advs, with only Confrontation active:
<html>Noncombat: When You're a Stranger (112)</html>
<html>Combat: Video Game Minion (weak) (353)</html>
and some really nice stat gains :)

As far as being able to set it to use the 'wrong' choice, it would be nice, but it isn't that hard to do manually. I do fully support the automating of the 'right' choice though (as long as you can make it not always switch to that choice).
 
It would only set those choiceAdventure settings when you read the walkthru, and you could manually change it after that (though I don't plan to add it to the GUI, so it would require using the CLI to change those). If the goal is unlimited powerleveling, there's no need to reread the walkthru and reset those to the "correct" setting.

I have the code working up to setting all the choice adventure options. I still need code to actually do something with the maze options, but even now it's set as a very readable comma-separated list of 1, 2, and 3s.
 
11870 handles all of this. If you really want infinite farming, just go through choiceAdventure659 through 663 and change any non-zero values to some other non-zero value (1 through 3), and change the first number of 665.
 
I don't think your maze logic is working:

Code:
[COLOR=olive]> adv * video game level 3[/COLOR]

[2773]     Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious     Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter:     A Gracious Maze

Checkpoints cleared.

Request 1 of 186     (Dungeon: Video Game Level 3) in progress...

[2773] Video Game     Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter:     A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Checkpoints     cleared.

Request 1 of 186 (Dungeon: Video Game Level 3) in     progress...

[2773] Video Game Level 3
Encounter: A Gracious Maze
Encounter:     A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter:     A Gracious Maze

[COLOR=red]KoLmafia declares world peace.
[/COLOR]
 
It hasn't failed yet for me in the relay browser. Maybe something works differently when using automated adventuring? Is choiceAdventure665 set properly for you (1 = left, 2 = forward, 3 = right)?
 
Code:
> set choiceAdventure665[/COLOR]

1,3,1,3,2


[COLOR=#000000][FONT=Arial]You will start out facing south. You should go east, south, east, south, south[/FONT][/COLOR]

Weird it looks correct.
 
Okay even weirder, I logged out and back in and the maze doesn't appear anymore. So idk. I'll see if it happens again when I use another magazine.

Edit: It was fine this time, guess it was a fluke.
 
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I ran into a similar issue during semi-automatic adventuring (automatic combat, manual puzzles). It seems the maze can sometimes go into a loop where you'll never be able move on after solving the maze correctly. I found that visiting the GameInformPowerDailyPro dungeon gates screen ended the loop.

Note: I have not been able to reproduce the bug, nor do I know if the bug is caused by kolmafia or kol itself.
 
Yeah looks like it happened again, edgy is correct in that going to the dungeon page fixed it. I expect it has to be a kol bug.
 
There is deinfitely something weird going on here. I have been automating dungeons to farm fat loots and get this:

Code:
[1478] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Visit to Dungeon: Video Game Level 3 in progress...

[1478] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Visit to Dungeon: Video Game Level 3 in progress...

[1478] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

etc...

This does not happen every time... sometimes it goes through the maze no problem.
Going to the dugen level 3 in the relay browser does not result in a maze, only a monster... then the boss.

ckb
 
There is deinfitely something weird going on here. I have been automating dungeons to farm fat loots and get this:

Code:
[1478] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Visit to Dungeon: Video Game Level 3 in progress...

[1478] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

Visit to Dungeon: Video Game Level 3 in progress...

[1478] Video Game Level 3
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze
Encounter: A Gracious Maze

etc...

This does not happen every time... sometimes it goes through the maze no problem.
Going to the dugen level 3 in the relay browser does not result in a maze, only a monster... then the boss.

ckb

We just mentioned this in the last couple posts.
 
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