I suspect this is related to recent changes and should be merged somewhere but I'm not sure where it should be merged and it may be lead to a FR rather than a Bug so....
r11309
My only +adv gear is a time halo. I run the maximizer, implement the suggestions and save the result as a custom outfit pajamas. (What a strikingly original name, eh?) The maximizer and the outfit at the time of saving correctly have the weapon slots empty. I then put on an adventuring outfit with a weapon. I then put on pajamas and the weapon slot remains used, thus negating my meager +adv from the time halo.
I think in general the idea that slots that are unfilled in an outfit result in the previous equipment being equipped but we probably need a special case for things like the halos and Surprising fists. My first idea is to implement a piece of virtual equipment, EMPTY, and if an outfit contains EMPTY then it will unconditionally unequip the slot.
Bottom line, however, is that when I equip the time halo before bedtime, I don't want a weapon equipped.
Thanks.
r11309
My only +adv gear is a time halo. I run the maximizer, implement the suggestions and save the result as a custom outfit pajamas. (What a strikingly original name, eh?) The maximizer and the outfit at the time of saving correctly have the weapon slots empty. I then put on an adventuring outfit with a weapon. I then put on pajamas and the weapon slot remains used, thus negating my meager +adv from the time halo.
I think in general the idea that slots that are unfilled in an outfit result in the previous equipment being equipped but we probably need a special case for things like the halos and Surprising fists. My first idea is to implement a piece of virtual equipment, EMPTY, and if an outfit contains EMPTY then it will unconditionally unequip the slot.
Bottom line, however, is that when I equip the time halo before bedtime, I don't want a weapon equipped.
Thanks.