Out of curiosity, what happened to item_drops()?

Aventuristo

Member
Just a question out of curiosity, not a complaint: When and why did item_drops() and item_drops_array() change to return float data instead of int?
 

Veracity

Developer
Staff member
In r27305, to account for actual fractional drop rates.

For example, the rare items in the speakeasy have a drop rate of 0.2%.
 

Ryo_Sangnoir

Developer
Staff member
To be even more specific: above 1%, item drops are integers. Below 1%, they can be fractional.

Most sub-1% drops have a conditional that means they only drop in a fraction of combats, in addition to an integer drop rate.

Dreadsylvanian drops are "true" 0.1% drops, which can drop in any combat but have a very low base rate.
 
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