I'm trying to make an afterAdventureScript that goes in burnbarrel boulevard (if at image 10) in hope of landing on the semi-rare.
However, whenever mafia recognizes that you select the 2nd choice of a hobo boss non-combat, it displays a message and stops everything (even if selecting the choice with visit_url() !! ); could there be a way to disable this?
Btw, I don't know what this is, but it didn't seem to match mafia's behaviour (even a print() right after handling the choice adventure was getting ignored).
However, whenever mafia recognizes that you select the 2nd choice of a hobo boss non-combat, it displays a message and stops everything (even if selecting the choice with visit_url() !! ); could there be a way to disable this?
Btw, I don't know what this is, but it didn't seem to match mafia's behaviour (even a print() right after handling the choice adventure was getting ignored).