This might be something that was introduced when Clowny was introduced for TCRS
r19290
balloon helmet, bloody clown pants and 2 big red clown noses equipped. All the individual items show the expected Clowny modifiers (so I don't think this is a TCRS issue). Mafia reports "Clown: 4/4" but attempting "Adventurer, $1.99" fails and tells me I am only 75% Clowny. The wiki says
If still true, as I expect, then mafia (and the maximizer?) should understand that the second clown nose doesn't increase Clowny.
r19290
balloon helmet, bloody clown pants and 2 big red clown noses equipped. All the individual items show the expected Clowny modifiers (so I don't think this is a TCRS issue). Mafia reports "Clown: 4/4" but attempting "Adventurer, $1.99" fails and tells me I am only 75% Clowny. The wiki says
Your total Clownosity is determined by adding up the individual Clownosity of each unique item (i.e, dual-wielding clown whips grants 2 Clownosity, not 4) currently being worn:
If still true, as I expect, then mafia (and the maximizer?) should understand that the second clown nose doesn't increase Clowny.