One-Click Wossname -- automatic level 12 quest completion

To the best of my knowledge as long as you complete with mafia up (ie through the the relay browser) you can do it manually and not mess up the script.
 
That's correct -- this script relies on mafia's knowledge of your progress, and mafia tracks your progress whether it's scripted or not. However, for the most part mafia will not automatically "fix" its concept of your progress if you complete parts of it outside of mafia, so if you do parts of it manually, make sure to do them from the CLI or relay browser.
 
Oddly when I ran the script again post rollover the error did not reoccur. I added a few unrelated scripts but nothing else changed.

And here's an odd bug the popped up today. My main was doing the filthworm quest and ran out of adventures. Mafia looped and kept trying to do it anyway. It kept repeating:

Code:
Out of adventures.
You need 1 more filthworm drone scent gland to continue.
You smell like a drone.
You need 1 more filthworm drone scent gland to continue.
Conditions list cleared.
Condition added: filthworm drone scent gland
filthworm drone scent gland
Out of adventures.
 
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I tried to run it this morning and got this:
> call scripts/Wossname.ash

Internal checkpoint created.
Warplan is corrupt. I mean, the file is.
Restoring initial settings...
OCW stopped.

Let me tell you what I did. First of all, I am running MacOSX. I unzipped and moved the text files to the data directory under the KolMafia library. I opened up the vars file and changed the warplan, as well as a few other variables. It now looks like this:

automcd true
defaultoutfit current
is_100_run none
ocw_change_to_meat true
ocw_f_arena
ocw_f_default hovering sombrero
ocw_f_farm
ocw_f_junkyard
ocw_f_lighthouse jumpsuited hound
ocw_m_arena
ocw_m_default
ocw_m_farm
ocw_m_junkyard
ocw_m_lighthouse
ocw_m_nuns leprechaun
ocw_m_orchard
ocw_nunspeed true
ocw_o_arena
ocw_o_farm
ocw_o_junkyard anti-gremlin
ocw_o_lighthouse anti-gremlin
ocw_o_nuns
ocw_o_orchard
ocw_warplan frat-4-gamma.txt
threshold 4
unknown_ml 170
verbosity 3

I made NO changes to the frat-4-gamma.txt file whatsoever. I have zlib, smart statis and FirstThingsFirst installed. Please help and thank you!
 
When you changed it from the default "optimal" you may not have noticed that it did not include a file extension. Try setting your warplan to just "frat-4-gamma" and see if that solves it. I think it shall.
 
How about this guy?

[2169] Next to that Barrel with Something Burning in it
Encounter: vegetable gremlin
Strategy: /Users/gothictranquility/Library/Application Support/KoLmafia/ccs/default.ccs [gremlin]
Round 0: gothictranquility wins initiative!
Bad familiar value: "snow angel" (SmartStasis.ash, line 26)
Consult script 'SmartStasis.ash' not found.
You're on your own, partner.
 
My plan is frat-6-alpha.

It halts processing:

Internal checkpoint created.
"frat-6-alpha.txt" loaded (10 steps).
Verifying Wossname progress...
Current step: 6
Completing step 6 of 10...
Mood swing complete.
Putting on Current...
You are already wearing "Current."
Putting on Frat Warrior Fatigues...
Equipment changed.
Countdown: 5 seconds...
Countdown: 4 seconds...
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
Conditions list cleared.
Step 6: McMillicancuddy's Farm sidequest
Mood swing complete.
Putting on Current...
Equipment changed.

Request 1 of 167 (Farm: Pond) in progress...
Farm area cleared.

Request 1 of 167 (Farm: Back 40) in progress...
Farm area cleared.

Request 1 of 167 (Farm: Other Back 40) in progress...
Farm area cleared.

Putting on Frat Warrior Fatigues...
Equipment changed.
Unable to complete step 6
Restoring initial settings...
Putting on fancy ball mask...
Equipment changed.
Putting on stainless steel slacks...
Equipment changed.
Putting on Order of the Silver Wossname...
Equipment changed.
OCW stopped.

All of the farm areas appear cleared, but when I try to adventure there via the browser, I get a "You can't fight through the hippies to get to McMillicancuddy's Farm."

And the map says:

0 frat boys defeated; 998-1000 left (image 0). 192 hippies defeated; 777-808 left (image 14).

But mafia thinks I have cleared all the farm areas.

Very confused.
 
Pretty sure someone submitted a fix for this several posts above. Apologies, I haven't updated this script for a while as I've been focusing on the new combat script. Once that's released and major bugs have been worked out, I'll revisit this. I'll try to update the zip today with the fixed warplans, though.
 
about half way down this code, I get an error for not having an outfit. It's switching from the Orchard to killing hippy's on the battle field, Can you tell me which outfit it should be I just can't figure it out.

Also is there a way we can add more information in these outfit error messages to make it easier to correct? Like "putting on x outift"?

Code:
[1406] Queen's Chamber
Encounter: the queen filthworm
Strategy: C:\Documents and Settings\Compaq_Owner.YOUR-D0F670B45A\Desktop\KOL Mafia\ccs\default.ccs [default]
Round 0: tiny plastic baz wins initiative!
1/1 monsters dropping 1 goals.
This monster drops all your remaining goals!
Round 1: tiny plastic baz tries to steal an item!
Round 2: tiny plastic baz attacks!
Round 3: tiny plastic baz attacks!
You lose 19 hit points
Round 4: tiny plastic baz attacks!
Round 5: tiny plastic baz attacks!
Round 6: tiny plastic baz attacks!
Round 7: tiny plastic baz attacks!
Round 8: tiny plastic baz attacks!
Round 9: tiny plastic baz attacks!
Round 10: tiny plastic baz attacks!
Round 11: tiny plastic baz attacks!
Round 12: tiny plastic baz attacks!
Round 13: tiny plastic baz attacks!
Round 14: tiny plastic baz attacks!
Round 15: tiny plastic baz attacks!
Round 16: tiny plastic baz attacks!
You lose 18 hit points
Round 17: tiny plastic baz attacks!
You gain 970 Meat
You acquire an item: heart of the filthworm queen
You gain 13 Muscleboundness
You gain 7 Enchantedness
You gain a Mysticality point!
You gain 26 Cheek

Conditions satisfied after 2 adventures.
You still smell pretty bad.
Putting on Frat Warrior Fatigues...
Equipment changed.
You gain 4,335 Meat
Step 4 completed!
Completing step 5 of 6...
Mood swing complete.
Putting Gofflesby the Baby Gravy Fairy back into terrarium...
Taking Got the Blood-Faced Volleyball out of terrarium...
moveable feast is better than (none). Switching items...
Stealing moveable feast from Gofflesby the Baby Gravy Fairy...
Putting on moveable feast...
Equipment changed.
You can't wear that outfit. <===================================
Countdown: 5 seconds...
Countdown: 4 seconds...
Countdown: 3 seconds...
Countdown: 2 seconds...
Countdown: 1 second...
Waiting completed.
Conditions list cleared.
Step 5 goal: 1000 hippies slain.
 
Make sure you have configured your OCW outfits. Type "zlib vars" to see your current settings. All the outfits start with "ocw_o_" -- except for "defaultoutfit", which OCW also uses. To change them, don't edit the script. Instead, type "zlib settingname = value" in the CLI.

That rather uninformative error is generated by mafia. I can probably put a print message before that saying which outfit it's attempting to wear.
 
Make sure you have configured your OCW outfits. Type "zlib vars" to see your current settings. All the outfits start with "ocw_o_" -- except for "defaultoutfit", which OCW also uses. To change them, don't edit the script. Instead, type "zlib settingname = value" in the CLI.

That rather uninformative error is generated by mafia. I can probably put a print message before that saying which outfit it's attempting to wear.

I know D_dj uses "putting on "melee" for his ascend.ash, and that helped a lot when I first started using turn scripts.
 
I was curious also as to what you would suggest as a proper outfit for "anti-gremlin" Do you use something specific yourself, of just do Max DA or Max DR? in fact now that I mention I don't even know the difference between DA and DR...

Also

zlib ocw_f_default = Ninja Pirate Zombie Robot

What value would I have to have it say to have it not change familiar? Current, or Default or something like that?
 
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in fact now that I mention I don't even know the difference between DA and DR...

First the game figures out how much damage a monster does based on its attack and your moxie (or muscle if wearing a shield and you have hero). Then your DR is subtracted from that value. Then the damage is reduced by some percentage based on your DA. DR generally isn't very valuable if you have lots of DA, unless it's something like the brimstone bunker that gives a huge amount.
 
I have one major issue with the script at this moment:
It doesn't work if it's installed in a subdirectory of the scripts folder. It will say that warplan is corrupt.

Of course this can be scripted out manually.. but it's kind of annoying.
 
How to use it:
  • Make sure you have ZLib.
  • Unzip wossname.zip in your scripts directory.
  • You will notice a preponderance of text files. All of these are warplans (not scripts), and should be moved to your data directory.

Did you move the data files to the data dir? If you do, I'm pretty sure it won't matter where you run the script from.
 
I am Stuck in this loop

Code:
Request 1 of 280 (Orchard: Hatching Chamber) in progress...
The filthworm queen has been slain.

You need 1 more filthworm hatchling scent gland to continue.
You smell like a hatchling.
You need 1 more filthworm hatchling scent gland to continue.
Conditions list cleared.
Condition added: filthworm hatchling scent gland
filthworm hatchling scent gland

Request 1 of 280 (Orchard: Hatching Chamber) in progress...
The filthworm queen has been slain.

You need 1 more filthworm hatchling scent gland to continue.
You smell like a hatchling.
You need 1 more filthworm hatchling scent gland to continue.
Conditions list cleared.
Condition added: filthworm hatchling scent gland
filthworm hatchling scent gland

Request 1 of 280 (Orchard: Hatching Chamber) in progress...
The filthworm queen has been slain.
KoLmafia declares world peace.
KoLmafia declares world peace.
 
Your mafia doesn't know you've already finished the sidequest. This could be due to reinstalling mafia, not completing the sidequest using mafia, or running the script on multiple computers. Visit the orchard in the correct outfit in the relay browser so that the correct letter appears with the image, then you should be able to continue operation.
 
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