Looking at my log where my multi was mining with dynamite in inventory, I see things like this:
Code:
[500462] The Crimbonium Mine
You gain 10 Muscleboundness
[500462] The Crimbonium Mine
You gain 24 Meat
[500462] The Crimbonium Mine
You lose 2,189 hit points
use 1 scroll of drastic healing
[500463] The Crimbonium Mine
You lose 3,648 hit points
take from closet: 1 tiny house
You acquire an item: tiny house
use 1 tiny house
You gain 20 hit points
You gain 24 Mojo Points
use 1 scroll of drastic healing
[500464] The Crimbonium Mine
You gain 12 Strongness
[500464] The Crimbonium Mine
You lose 2,918 hit points
take from closet: 1 tiny house
You acquire an item: tiny house
use 1 tiny house
You gain 22 hit points
You gain 23 Mojo Points
use 1 scroll of drastic healing
[500465] The Crimbonium Mine
You gain 12 Strongness
Notice a couple of things:
- This was turn-free mining - but when I hit a cave-in, KoL took a turn anyway.
- This was last night before they rolled out peppermint tailings
- KoLmafia auto-recovered for me; it removed beaten up with a tiny house and then used a scroll of drastic healing.
This morning, I mined some more using turns:
Code:
[500635] The Crimbonium Mine
[500635] The Crimbonium Mine
You acquire an item: peppermint tailings
You gain 24 Meat
[500636] The Crimbonium Mine
You lose 2,999 hit points
[500637] The Crimbonium Mine
You acquire an item: peppermint tailings
You gain 9 Magicalness
[500638] The Crimbonium Mine
You lose 1,451 hit points
[500639] The Crimbonium Mine
You acquire an item: peppermint tailings
You gain 24 Meat
[500640] The Crimbonium Mine
You acquire an item: nugget of Crimbonium
Since this character has about 2,500 maximum HP, she certainly got beaten up by that first cave-in - but with HP regen, no autorecovery kicked in.
So, I actually could not reproduce your situation; last night, when I was doing turn-free mining, cave-ins took a turn - and we auto-recovered. This morning, when I spending turns on mining, cave-ins still took a turn, but we did not autorecover.