Could probably do with the combat rate skills (Squid glands and Firefly Abdomen) being ignored when burning mp, like with the other combat frequency skills.
17157
Could probably do with the combat rate skills (Squid glands and Firefly Abdomen) being ignored when burning mp, like with the other combat frequency skills.
Has a feature been added to tell how much fallout shelter has been unlocked?
I want newLife to visit the Chronodynamics Laboratory and Main Reactor, but I don't see any way to tell if those have been unlocked unless I make a server hit.
We should not give [eat] or [drink] use links on food/booze we find in Nuclear Autumn if the size is > 1.
falloutShelterLevel was added a while ago.
I can think of only one thing left to implement: A preference for the bonus of a Adventurer bobblehead.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html><head>
<title>Item Description</title>
<link rel="stylesheet" type="text/css" href="/images/styles.css">
<style>
a.hand {
cursor: pointer;
}
</style>
<script language=Javascript src="/images/scripts/keybinds.min.2.js"></script>
<script language=Javascript src="/images/scripts/window.20111231.js"></script>
<script language="Javascript" src="/basics.js"></script><link rel="stylesheet" href="/basics.1.css" /></head>
<body>
<div id="description" class=small><center><img src="/images/itemimages/bobblehead.gif" height=30 width=30 alt="bobblehead"><br><a href=javascript:window.open("http://kol.coldfront.net/thekolwiki/index.php/Adventurer_bobblehead");window.close();><b>Adventurer bobblehead</b></a></center><p><blockquote>This statuette's head is oversized and improperly connected to its torso, a factory error which has created a <i>priceless collectible</i>.<!-- itemid: 9084 --><br><br>Type: <b>off-hand item</b><Br>Cannot be traded or discarded<p><center><b><font color=blue>All Attributes +6%<br></font></b></center></blockquote><script type="text/javascript">
<!--
var resizetries = 0;
var fsckinresize;
setTimeout(fsckinresize = function () {
var desch = document.getElementById('description').offsetHeight;
if (desch < 100 && resizetries < 5) {
setTimeout(fsckinresize, 100);
resizetries++;
}
if (desch < 100) desch = 200;
//alert('resizing on try #' + resizetries);
if (self.resizeTo && window.outerHeight) {
self.resizeTo(400, desch + (window.outerHeight - window.innerHeight) + 50);
}
else if (self.resizeTo ) { self.resizeTo(400, desch+130); }
else { window.innerHeight = newh; }
}, 100);
//-->
</script>
</div>
</body>
<script src="/onfocus.1.js"></script></html>
> ash string_modifier($item[Adventurer bobblehead], "Evaluated Modifiers");
Returned: Muscle Percent: +8, Mysticality Percent: +8, Moxie Percent: +8
Then it isn't working because I just tested it by looking at a bobblehead in my display case. Does the bobblehead have to be in my inventory to recognize it?
else if ( location.startsWith( "desc_item.php" ) && !location.contains( "otherplayer=" ) )