philmasterplus
Active member
NewLife2 is a fork of @Bale's newLife.
NewLife2 automates these tasks for you. It does:
To make KoLmafia automatically run NewLife2 upon ascension, enter:
When you are done, you can remove Bale's newLife:
(Note: If you have multiple KoL accounts, check if none of them are using newLife before doing this!)
- GitHub repository: https://github.com/Loathing-Associates-Scripting-Society/newlife2
What is this?
Whenever you ascend in Kingdom of Loathing, you need to perform a variety of common tasks. You will also want to reconfigure KoLmafia to pick the best choice for your class and path in various non-combat adventures. Doing this every ascension can become tedious.NewLife2 automates these tasks for you. It does:
- Perform various post-ascension tasks, such as visiting the Toot Oriole
- Prepare your inventory, such as unpacking astral consumables, taking free pull items from Hagnk's, etc.
- Pick "optimal" choices for various choice adventures
- Optimize KoLmafia's auto-recovery settings for your class and path
- If you have enough skill points to learn all skills in an Avatar path, unlock them all immediately
Installation
To install NewLife2, enter the following in the KoLmafia gCLI:
Code:
svn checkout https://github.com/Loathing-Associates-Scripting-Society/newlife2/trunk/release/
To make KoLmafia automatically run NewLife2 upon ascension, enter:
Code:
set postAscensionScript = newlife2.ash
When you are done, you can remove Bale's newLife:
(Note: If you have multiple KoL accounts, check if none of them are using newLife before doing this!)
Code:
svn delete bale-new-life
Configuration
NewLife supports configuration via ZLib variables. Check out the list of available settings here.Support & Contributing
Your ideas and contributions are welcome!- NewLife2 currently lives in the LASS GitHub repository, so anyone with a GitHub account can raise issues or submit pull requests.
Since my RL time is limited, I'm always looking for new contributors. - Alternatively, you can report problems and suggest changes in this thread.