EatDrink at least appears to consider crafted TPS drinks as just as valid as just having the TPS itself... not certain though, since I still haven't managed to shell out for the TPS yet.
For the record is there any reason to leave a skewered item in inventory.
For the record is there any reason to leave a skewered item in inventory?
Bartender blew up between skewering and making the final drink.
Indeed, the only reason I have a skewered anything in inventory is because the bartender blew up and ED didn't finish making the drink.
Also, when (generic) you say something like "having a $TPS_product in inventory is just as valid as having TPS", does that consider the "sunk cost" of having to consume a final product of the $TPS_product?
(i.e. if you have a skewered cherry, you have to drink a cherry bomb or sangria del diablo before you can drink, say, a vesper, even if the vesper would have higher score due to lined up stats ... unless you have another TPS)
At this time, it is worth drinking a slightly inferior TPS drink just to get the TPS back.
When talking strictly in terms of MPA, what exactly is an inferior TPS drink? Don't they all give 22-26 adventures?