Bug - Fixed Multi-step crafting detection

fredg1

Member
When doing a multi-step craft from the discoveries (for example: superhuman cocktails, or saucy food), mafia incorrectly identified how many turns were saved thanks to free crafts.
(This was due to two different missteps. The first (indirectly) caused mafia to (technically) always only "process" a single instance of every free craft message. Then (assuming it magically got past the former issue), mafia would assume that the same amount of items were created at every step (e.g. you multi-craft 3 Cold Hi-Meins, and you already had 2 Cold and Sour Sauces in your inventory)).


This fixes it =3

Tested. And I even thought of also testing making a build, this time!
 

Attachments

  • CreateItemRequest.java.patch
    6.2 KB · Views: 1
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