I have just added non meat costs (mp, soulsauce, adv) to suggested effects in maximizer, as it seemed odd to just have meat costs (especially as I sometimes accidentally spent adventures).
I'm considering adding extra information, maybe in a set of square brackets after the existing brackets, including number of turns of effect, and number of items/casts/etc left if limited.
However, what do people think, should I just add this, or is it information overload, and I should perhaps have a setting maximizerDetails, with minimum (only modifier), standard (current) and verbose (current plus turns of effect and number of items/casts/etc left), which defaults to standard ?
I'm considering adding extra information, maybe in a set of square brackets after the existing brackets, including number of turns of effect, and number of items/casts/etc left if limited.
However, what do people think, should I just add this, or is it information overload, and I should perhaps have a setting maximizerDetails, with minimum (only modifier), standard (current) and verbose (current plus turns of effect and number of items/casts/etc left), which defaults to standard ?