Mood setup not activating mid-fight.

givenom

New member
Hello. I have set up both my mood settings and custom combat scripts so that it cures any form of poison when my character acquires it. (check attatchments)
However, when I poisoned in crimbo 25 pelvis zone, mafia only uses the antidote after I get beaten up. A log will be provided, at the bottom. Am I doing anything wrong?
thanks in advance
[8392] A Smoldering Pelvis
Encounter: venomous singed skeleton
Round 0: givenom wins initiative!
Round 0: givenom casts LUNGING THRUST-SMACK! (auto-attack)
Round 1: venomous singed skeleton takes 431 damage.
Round 1: You gain 9 hit points
Round 1: givenom executes a macro!
Round 1: givenom casts LUNGING THRUST-SMACK!
Round 2: venomous singed skeleton takes 393 damage.
Round 2: You gain 9 hit points
Round 2: Goronica tries to bite your opponent, but they're smart enough to stay away from her mouth.
Round 2: You lose 54 hit points
You acquire an effect: Really Quite Poisoned (10)
Round 2: givenom casts LUNGING THRUST-SMACK!
Round 3: venomous singed skeleton takes 93 damage.
Round 3: You gain 8 hit points
Round 3: Goronica grabs your opponent in a tangle of spooky vines and shakes them menacingly.
Round 3: givenom casts LUNGING THRUST-SMACK!
Round 4: venomous singed skeleton takes 3 damage.
Round 4: Goronica finds some meat. It's not clear where from. Maybe don't ask?
You gain 116 Meat.
Round 4: You lose 187 hit points
Round 4: givenom casts LUNGING THRUST-SMACK!
Round 5: venomous singed skeleton takes 5 damage.
Round 5: Goronica tries to bite your opponent, but they're smart enough to stay away from her mouth.
Round 5: You lose 190 hit points
Round 5: givenom casts LUNGING THRUST-SMACK!
Round 6: venomous singed skeleton takes 4 damage.
Round 6: Goronica inhales some blood from your opponent and exhales it into you. You're going to need to hit a dry-cleaner after this.
Round 6: You gain 22 hit points
Round 6: You lose 186 hit points
Round 6: givenom casts LUNGING THRUST-SMACK!
Round 7: venomous singed skeleton takes 3 damage.
Round 7: Goronica drinks a bunch of your opponent's blood, and vomits it out into your mouth like a mother bird.
Round 7: You gain 29 hit points
Round 7: You lose 1 hit point
Round 7: givenom casts LUNGING THRUST-SMACK!
Round 8: venomous singed skeleton takes 5 damage.
Round 8: Goronica tries to bite your opponent, but they're keeping well away from her.
Round 8: You lose 1 hit point
Round 8: givenom casts LUNGING THRUST-SMACK!
Round 9: venomous singed skeleton takes 5 damage.
Round 9: You lose 1 hit point
Round 9: givenom casts LUNGING THRUST-SMACK!
Round 10: venomous singed skeleton takes 4 damage.
Round 10: Goronica bites your opponent for 16. She's got some real chompers, for a gourd.
Round 10: You lose 1 hit point
Round 10: givenom casts LUNGING THRUST-SMACK!
Round 11: venomous singed skeleton takes 4 damage.
Round 11: Goronica bites your opponent on the bung (or bung-equivalent) for 10.
Round 11: You lose 189 hit points
Round 11: givenom casts LUNGING THRUST-SMACK!
Round 12: venomous singed skeleton takes 109 damage.
Round 12: You gain 7 hit points
Round 12: Goronica inhales some blood from your opponent and exhales it into you. You're going to need to hit a dry-cleaner after this.
Round 12: You gain 21 hit points
Round 12: You lose 194 hit points
Round 12: givenom casts LUNGING THRUST-SMACK!
Round 13: venomous singed skeleton takes 4 damage.
Round 13: You lose 1 hit point
Round 13: givenom casts LUNGING THRUST-SMACK!
Round 14: venomous singed skeleton takes 4 damage.
Round 14: Goronica drinks a bunch of your opponent's blood, and vomits it out into your mouth like a mother bird.
Round 14: You gain 23 hit points
Round 14: Goronica grabs your opponent in a tangle of spooky vines and shakes them menacingly.
Round 14: givenom casts LUNGING THRUST-SMACK!
Round 15: venomous singed skeleton takes 5 damage.
Round 15: Goronica sprouts a bunch of spooky vines to entangle your opponent!
Round 15: givenom casts LUNGING THRUST-SMACK!
Round 16: venomous singed skeleton takes 3 damage.
Round 16: You lose 189 hit points

use 1 anti-anti-antidote

cast 1 Tongue of the Walrus
You gain 32 hit points
You lose an effect: Beaten Up
 

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> Round 0: givenom casts LUNGING THRUST-SMACK! (auto-attack)
> Round 1: givenom executes a macro!

You have an autoattack set, and something after that starts a macro. Assuming your macro is to run LTS repeatedly, Mafia doesn't get a look-in.
 
I've got a Auto attack, but I don't have a macro. I think my CCS is being displayed as a macro because "Note that when you use a CCS, your CLI will report "character executes a macro!" because the CCS is converted into a macro to save on page loads". I'll disable auto-attack, and I'll see how my adventures go. I think that my auto-attack is interrupting my mood setup, but I'll reply to this thread when I've done my turns for the day. thanks for helping
 
In particular: basic CCSes will execute the Nth entry on round N, defaulting to the last entry if you've gotten to the bottom of your list. There are more details on the wiki (https://wiki.kolmafia.us/index.php?title=Custom_Combat_Script#Basic_CCS as well as the guide).

You may have better luck with a global prefix (example: https://kolmafia.us/threads/finish-...cted-with-majorly-poisoned.16464/#post-114751). In that case, you probably want to use anti-anti-antidote (and optionally a second item if you have funkslinging).
 
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