Bale
Minion
r8319: This has been bothering me for a while actually so it is not a recent bug. About bloody time I finally reported it.
When a counterScript fires, the mood does not activate afterwards. Since a counterScript frequently expends a turn it would be really good idea to have a mood check. The way it works is after the counterScript, mafia then goes on to the adventure that it would have had if the counter hadn't activated and then after that second adventure, there's finally a mood execute.
When a counterScript fires, the mood does not activate afterwards. Since a counterScript frequently expends a turn it would be really good idea to have a mood check. The way it works is after the counterScript, mafia then goes on to the adventure that it would have had if the counter hadn't activated and then after that second adventure, there's finally a mood execute.