KoLmafia version: r20779
After using the backup camera, the stats displayed by KoLmafia for the current monster -- and those returned by ASH functions (monster_defense(), monster_attack(), etc.) -- do not match the stats displayed by the Monster Manuel.
For example, after adventuring in the Smut Orc Logging Camp, meeting a smut orc pipelayer, and using the backup camera to get to a sausage goblin, I see the following stats from KoLmafia displayed in the relay browser (and the same values are returned from ASH functions):
HP: 350, Atk: 450, Def: 467, Type: goblin
But Monster Manuel displays this:
Enemy's Attack Power 597 This monster is an Orc
Enemy's Defense 614 This monster has no particular elemental alignment.
Enemy's Hit Points 395 Initiative +50%
(Note that my monster level adjustment is +76.)
If I pass in a monster into monster_defense, i.e. monster_defense(sausage goblin), instead of using the no-param versions, the values are closer but still not correct:
> monster_defense
Returned: 467
> monster_attack
Returned: 450
> monster_hp
Returned: 350
> monster_attack (sausage goblin)
Returned: 526
> monster_defense (sausage goblin)
Returned: 543
> monster_hp (sausage goblin)
Returned: 407
After doing any combat action (except twiddling your thumbs), the values are updated to ones that match Manuel.
TQuilla
After using the backup camera, the stats displayed by KoLmafia for the current monster -- and those returned by ASH functions (monster_defense(), monster_attack(), etc.) -- do not match the stats displayed by the Monster Manuel.
For example, after adventuring in the Smut Orc Logging Camp, meeting a smut orc pipelayer, and using the backup camera to get to a sausage goblin, I see the following stats from KoLmafia displayed in the relay browser (and the same values are returned from ASH functions):
HP: 350, Atk: 450, Def: 467, Type: goblin
But Monster Manuel displays this:
Enemy's Attack Power 597 This monster is an Orc
Enemy's Defense 614 This monster has no particular elemental alignment.
Enemy's Hit Points 395 Initiative +50%
(Note that my monster level adjustment is +76.)
If I pass in a monster into monster_defense, i.e. monster_defense(sausage goblin), instead of using the no-param versions, the values are closer but still not correct:
> monster_defense
Returned: 467
> monster_attack
Returned: 450
> monster_hp
Returned: 350
> monster_attack (sausage goblin)
Returned: 526
> monster_defense (sausage goblin)
Returned: 543
> monster_hp (sausage goblin)
Returned: 407
After doing any combat action (except twiddling your thumbs), the values are updated to ones that match Manuel.
TQuilla