Bug Monster stats aren't correct after using backup camera

TQuilla

New member
KoLmafia version: r20779

After using the backup camera, the stats displayed by KoLmafia for the current monster -- and those returned by ASH functions (monster_defense(), monster_attack(), etc.) -- do not match the stats displayed by the Monster Manuel.

For example, after adventuring in the Smut Orc Logging Camp, meeting a smut orc pipelayer, and using the backup camera to get to a sausage goblin, I see the following stats from KoLmafia displayed in the relay browser (and the same values are returned from ASH functions):
HP: 350, Atk: 450, Def: 467, Type: goblin

But Monster Manuel displays this:
Enemy's Attack Power 597 This monster is an Orc
Enemy's Defense 614 This monster has no particular elemental alignment.
Enemy's Hit Points 395 Initiative +50%

(Note that my monster level adjustment is +76.)

If I pass in a monster into monster_defense, i.e. monster_defense(sausage goblin), instead of using the no-param versions, the values are closer but still not correct:
> monster_defense
Returned: 467
> monster_attack
Returned: 450
> monster_hp
Returned: 350
> monster_attack (sausage goblin)
Returned: 526
> monster_defense (sausage goblin)
Returned: 543
> monster_hp (sausage goblin)
Returned: 407

After doing any combat action (except twiddling your thumbs), the values are updated to ones that match Manuel.


TQuilla
 

gausie

D̰͕̝͚̤̥̙̐̇̑͗̒e͍͔͎͈͔ͥ̉̔̅́̈l̠̪̜͓̲ͧ̍̈́͛v̻̾ͤe͗̃ͥ̐̊ͬp̔͒ͪ
Staff member
This one is hard to nail down and not high priority for me, but I agree that it would be good to fix if it is reproducible
 
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