Bug - Fixed +ML increasing HP, Attack, Defense

I can spin a patch for this, but the question is... is it an abs ceil, or just a ceil? So, does -ML decrease by floor(ML*.9) or by ceil(ML*.9)?

Edit: Here's a patch that just does it as a straight ceil for both.
 

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Hmm... according to the Monsters page in the wiki it appears that the 'actual defence' stat is 90% of defence stat plus 90% of ML variance. Is the KoLmafia defence stat already running at 90%, or does that need to be lowered in the consideration as well?
 
New patch here... includes both base defence and ML defence in the 90% calculation, as this appears from any spading I've been able to find to be the proper calculation.
 

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The latest changes to monster level tracking (the big ol' scaling monster package) seems to have fixed this as near as I can tell; marking as fixed.
 
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