Bug - Fixed missing Crystal ball prediction string

boxbear

New member
b/src/net/sourceforge/kolmafia/request/FightRequest.java
Code:
private static final Pattern[] CRYSTAL_BALL_PATTERNS = {
        Pattern.compile( "your next fight will be against <b>an? (.*?)</b>" ),

        Pattern.compile( "next monster in this (?:zone is going to|area will) be <b>an? (.*?)</b>" ),
        Pattern.compile( "Look out, there's <b>an? (.*?)</b> right around the next corner" ),

        Pattern.compile( "There's a little you fighting a little <b>(.*?)</b>" ),
        Pattern.compile( "How do you feel about fighting <b>an? (.*?)</b>\\? Coz that's" ),

        Pattern.compile( "the next monster in this area will be <b>an? (.*?)</b>" ),
        Pattern.compile( "and see a tiny you fighting a tiny <b>(.*?)</b> in a tiny" ),

        Pattern.compile( "it looks like there's <b>an? (.*?)</b> prowling around" ),
        Pattern.compile( "and see yourself running into <b>an? (.*?)</b> soon" ),

        Pattern.compile( "showing you an image of yourself fighting <b>an? (.*?)</b>" )
    };

From the wiki notes it's
"From what you can see in <familiar>'s crystal ball, it looks like if you stick around here you're going to run into a <monster>."
 

gausie

D̰͕̝͚̤̥̙̐̇̑͗̒e͍͔͎͈͔ͥ̉̔̅́̈l̠̪̜͓̲ͧ̍̈́͛v̻̾ͤe͗̃ͥ̐̊ͬp̔͒ͪ
Staff member
Fixed in latest
 
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