January 01 - The way milk of magnesium works has been changed. It's now a once-per-day flat boost of 5 turns to the next food you eat.
January 01 - The way milk of magnesium works has been changed. It's now a once-per-day flat boost of 5 turns to the next food you eat.
You can't get it from genie anymoreI have no idea if you can still get Got Milk from the genie. I removed milk of magnesium as a source for that, but left in the code in the Item Manager to give food an extra adventure per size if the effect is active.
Should the extant issues be treated as bugs with the new implementation, rather than wrinkles in the process of making the new implementation?I think this is fixed. I didn't remove the obsolete code for Got Milk, but I don't care.
I suspect it does not trigger for size 0 food. As for the weird non-reset-at-rollover behavior, that seems a lot like a bug, particularly with regards to being allowed to waste a milk of magnesium the next day. I personally don't think it is worth implementing that until we get confirmation that is actually meant to happen.Near as I can tell, it didn't nag before was because the sausage has fullness 0 and that was never greater than the number of turns of the effect you had left.
Which is to say, there was no special check for the sausage. Wiki says that Got Milk "Does not work with sushi or with Hobopolis marketplace food."
Wiki doesn't say a word about which items the new Got Milk doesn't work on.
Wiki also says "An unused charge of milk of magnesium will persist through rollover, but using another milk of magnesium without first using the charge will overwrite it instead of stack."
That would imply we should have a non reset-at-rollover property which says you have an unused charge, and when we detect the milk message after consumption, reset that.
If you ate with yesterday's charge, can you drink more today?
I guess this is not done. Except for me; what we have now suits my needs, so I am unlikely to spend more time on it.![]()