Bug - Fixed Maximizer doesn't seem to respect the "2 hand" keyword

slyz

Developer
Code:
> outfit birthday suit

Taking off everything...
Everything removed.

> maximize +weapon, 2 hand, muscle, dump

Maximizing...
SLOT 0
[Frosty's old silk hat (257), stainless steel skullcap (1,542)]
SLOT 1
[Frosty's nailbat (257)]
SLOT 2
[Brimstone Bunker (257)]
SLOT 3
[Chester's muscle shirt (257)]
SLOT 4
[Greatest American Pants (257)]
SLOT 5
[fossilized necklace (257), fancy black tie (257), Slow Talkin' Elliot's dogtags (257)]
SLOT 6
[]
SLOT 7
[]
SLOT 8
[Brimstone Bludgeon (514)]
SLOT 9
[]
SLOT 10
[glow-in-the-dark wristwatch (513)]
SLOT 11
[]
1 combinations checked, best score 539.0

It looks like Frosty's nailbat, which is a 2 handed weapon that gives a +30% muscle boost, is considered, but never equipped. Doing the same in the Maximizer frame, no equipment is shown either.

Adding "-offhand":
Code:
> maximize +weapon, 2 hand, -offhand , muscle, dump

Maximizing...
SLOT 0
[Frosty's old silk hat (257), stainless steel skullcap (1,542)]
SLOT 1
[Frosty's nailbat (257)]
SLOT 2
[Brimstone Bunker (257)]
SLOT 3
[Chester's muscle shirt (257)]
SLOT 4
[Greatest American Pants (257)]
SLOT 5
[fossilized necklace (257), fancy black tie (257), Slow Talkin' Elliot's dogtags (257)]
SLOT 6
[]
SLOT 7
[]
SLOT 8
[Brimstone Bludgeon (514)]
SLOT 9
[]
SLOT 10
[glow-in-the-dark wristwatch (513)]
SLOT 11
[]
1 combinations checked, best score 539.0

Removing "2 hand":
Code:
> maximize +weapon, -offhand , muscle, dump

Maximizing...
SLOT 0
[Frosty's old silk hat (257), stainless steel skullcap (1,542)]
SLOT 1
[Frosty's nailbat (257)]
SLOT 2
[Brimstone Bunker (257)]
SLOT 3
[Chester's muscle shirt (257)]
SLOT 4
[Greatest American Pants (257)]
SLOT 5
[fossilized necklace (257), fancy black tie (257), Slow Talkin' Elliot's dogtags (257)]
SLOT 6
[Brimstone Bludgeon (514), scratch 'n' sniff sword (536,871,169)]
SLOT 7
[super-sweet boom box (257)]
SLOT 8
[Brimstone Bludgeon (514)]
SLOT 9
[]
SLOT 10
[glow-in-the-dark wristwatch (513)]
SLOT 11
[Brimstone Bludgeon (514), super-sweet boom box (257), scratch 'n' sniff sword (536,871,169)]
3 combinations checked, best score 649.0
Wielding Brimstone Bludgeon...
Equipment changed.

It looks like the Maximizer decides to equip the Brimstone Bludgeon (+50% muscle boost), but ends up not equipping anything when using the "2 hand" keyword because the Brimstone Bludgeon is 1 handed.

Perhaps 1 handed weapons are not discarded early enough during the process of maximizing with the "2 hand" keyword ?
 
Last edited:

slyz

Developer
Thanks a lot for the fix!

At least it gave me an excuse to look at the Maximizer code, although I haven't understood a good part of it yet.
 
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