Crowther
Well-known member
A couple weeks ago my nemesis script started aborting while trying to dress for Beelzebozo.
Doing "maximize 4 clownosity" used to only fail if you couldn't get to 100%. Now it fails even with 375% clownosity.
I'm not sure what revision caused this change.
I ascended DB and when I do "maximize 7 raveosity" it gets 11 raveosity and fails anyway.
Doing "maximize 4 clownosity" used to only fail if you couldn't get to 100%. Now it fails even with 375% clownosity.
I'm not sure what revision caused this change.
I ascended DB and when I do "maximize 7 raveosity" it gets 11 raveosity and fails anyway.
Code:
> maximize 7 raveosity
Maximizer: 7 raveosity
Loading character status...
Maximizing...
100 combinations checked, best score 77.00 (FAIL)
Putting on rave visor...
Equipment changed.
Wielding rave whistle...
Equipment changed.
Holding glowstick on a string...
Equipment changed.
Putting on teddybear backpack...
Equipment changed.
Putting on sea salt scrubs...
Equipment changed.
Putting on baggy rave pants...
Preference _concoctionDatabaseRefreshes changed from 3804 to 3805
Equipment changed.
Putting on pacifier necklace...
Equipment changed.
Putting on purple glowstick...
Equipment changed.
Putting on pink glowstick...
Equipment changed.
Stealing miniature crystal ball from Gort the Jumpsuited Hound Dog...
Unequipping Gort the Jumpsuited Hound Dog...
Familiar unequipped.
Putting on miniature crystal ball...
Equipment changed.
Unable to meet all requirements via equipment changes.
See the Modifier Maximizer for further suggestions.