Bug maximize 4 clownosity always fails now

Crowther

Well-known member
A couple weeks ago my nemesis script started aborting while trying to dress for Beelzebozo.

Doing "maximize 4 clownosity" used to only fail if you couldn't get to 100%. Now it fails even with 375% clownosity.

I'm not sure what revision caused this change.

I ascended DB and when I do "maximize 7 raveosity" it gets 11 raveosity and fails anyway.

Code:
> maximize 7 raveosity

Maximizer: 7    raveosity
Loading character status...
Maximizing...
100    combinations checked, best score 77.00 (FAIL)
Putting on rave visor...
Equipment    changed.
Wielding rave whistle...
Equipment changed.
Holding    glowstick on a string...
Equipment changed.
Putting on teddybear    backpack...
Equipment changed.
Putting on sea salt scrubs...
Equipment    changed.
Putting on baggy rave pants...
Preference    _concoctionDatabaseRefreshes changed from 3804 to 3805
Equipment    changed.
Putting on pacifier necklace...
Equipment changed.
Putting    on purple glowstick...
Equipment changed.
Putting on pink    glowstick...
Equipment changed.
Stealing miniature crystal ball from    Gort the Jumpsuited Hound Dog...
Unequipping Gort the Jumpsuited Hound    Dog...
Familiar unequipped.
Putting on miniature crystal ball...
Equipment    changed.
Unable to meet all requirements via    equipment changes.
See the Modifier Maximizer for further    suggestions.
 
Yeah, I believe it does work without a weight. I planned to mention maybe just a documentation change, but I forgot.

EDIT: I'm not sure it is right. You never need more than 100% Clownosity and "maximize clownosity now gives 375%, but I don't remember what it did before.

Raveosity hits 11 of 7. Surgeonosity did stop at 5.
 
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