Many turns of mood?

Darzil

Developer
Found myself wondering yesterday (which buffing insanely for game dungeon powerlevelling in Jarlsberg) if it is possible to execute a mood in some way so that it gives X turns of effects ?

For example, to get min 100 on all effects, so it'd be buying 20 buff potions once, and using them once, rather than buying them one at a time when the effect was about to run out.

My reason for wondering was it'd both reduce server hits and time to run, and I suspect someone has thought of this before me so maybe there is a way already?
 
You could write a script/library function that gives X turns of an effect (given the efect, source and duration per 1 use of source), and then call that in your moods

(X can be parameter, or mafia preference, or zlib variable)
 
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