[576] Desert (Ultrahydrated)
Encounter: A Sietch in Time
A Sietch in Time
Now finding a stone rose.
You need 1 more stone rose to continue.
Conditions list cleared.
Condition added: stone rose
stone rose
Request 1 of 128 (Beach: Oasis in the Desert) in progress...
[577] Oasis in the Desert
Request 2 of 128 (Beach: Oasis in the Desert) in progress...
[578] Oasis in the Desert
Request 3 of 128 (Beach: Oasis in the Desert) in progress...
[579] Oasis in the Desert
Request 4 of 128 (Beach: Oasis in the Desert) in progress...
[580] Oasis in the Desert
Encounter: All Across the Sands
You acquire an item: stone rose
Conditions satisfied after 4 adventures.
Now fetching a drum machine.
You need 1 more drum machine to continue.
Pulling items from storage...
7 pulls remaining,0 budgeted for automatic use.
Conditions list cleared.
Casting Leash of Linguini 1 times...
You acquire an effect: Leash of Linguini (duration: 10 Adventures)
Leash of Linguini was successfully cast.
Casting Springy Fusilli 1 times...
You acquire an effect: Springy Fusilli (duration: 10 Adventures)
Springy Fusilli was successfully cast.
Request 1 of 124 (Beach: Oasis in the Desert) in progress...
[581] Oasis in the Desert
Request 2 of 124 (Beach: Oasis in the Desert) in progress...
[582] Oasis in the Desert
Request 3 of 124 (Beach: Oasis in the Desert) in progress...
[583] Oasis in the Desert
Manual stop requested.
Turning in stone rose...
Visit to Beach: Desert (Ultrahydrated) in progress...
[584] Oasis in the Desert
Encounter: Glug, Glug, Glug
You acquire an effect: Ultrahydrated (duration: 5 Adventures)
[585] Desert (Ultrahydrated)
Macguffin Quest breakdown
Part mood familiar
---- ---- --------
black forest +item item
hidden city default stat
spookyraven -combat item
wine cellar +items item
palindome +items item
whitey's grove +items item
desert +items item
pyramid -combat/+item item
i'm assuming your problem is with your version of mafia. Which revision/version are you using?
I hadn't changed anything.
Maybe that's the problem. Most scripts do need some kind of configuration, either by editing the .ash file itself, or through zlib variables. Check the first post in a script's thread for instructions.
This script will complete the entire MacGuffin quest for you, but it assumes a few things:
- You have already opened the F'c'le.
- You have already revealed the second floor of Spookyraven Manor.
- You have a great outfit specified as your "defaultoutfit" that you pretty much want to use for all your adventuring. (see below)
If all of these are true, the script should run just dandily for you, as it has for me quite a few times now.