skill spirit_skill = $skill[Cannelloni Cannon]; // skill vs. spirits; $skill[none] to skip
if have_skill($skill[Wave of Sauce]))
spirit_skill = do_skill($skill[Wave of Sauce]);
else if(have_skill($skill[Ravioli Shurikens]))
spirit_skill = do_skill($skill[Ravioli Shurikens]);
else if (have_skill($skill[Chronic Indigestion]) && my_fullness() > 10)
spirit_skill = do_skill($skill[Chronic Indigestion]);
else if(have_skill($skill[tango of terror]))
spirit_skill = do_skill($skill[tango of terror]);
else if(have_skill($skill[stream of sauce]))
spirit_skill = do_skill($skill[stream of sauce]);
if (item_amount($item[ancient amulet]) + item_amount($item[staff of ed]) > 0) return true;
[b]if (have_skill($skill[Spirit of Peppermint]) == true && have_effect($effect[Spirit of Peppermint]) > 26)
{
use_skill(1, $skill[Spirit of Peppermint]);
}[/b]
find_all();
boolean use_ccs = false;
string handle_combat(string url)
{
[b]if(use_ccs)
{
print("Handing off combat to mafia ....");
run_combat();
}[/b]
[856] Hidden Temple
Encounter:
You can't get to that area yet.
Conditions list cleared.
Condition added: Choices Left: 1
Request 1 of 161 (Woods: Hidden Temple) in progress...
[856] Hidden Temple
Encounter:
You can't get to that area yet.
Conditions list cleared.
Condition added: Choices Left: 1
Request 1 of 161 (Woods: Hidden Temple) in progress...
[856] Hidden Temple
Encounter:
You can't get to that area yet.
Conditions list cleared.
Condition added: Choices Left: 1
it also assumes you have access to the temple, and if you havn't goes into an infinite loop:
<inline-ash-script>
int yep = 0;
if (contains_text(visit_url("woods.php"), "temple.gif") == false)
{
if (item_amount($item[Spooky Temple map]) == 0)
{
add_item_condition(1, $item[Spooky Temple map]);
yep = 2;
print("We need the temple map");
}
if (item_amount($item[spooky sapling]) == 0)
{
add_item_condition(1, $item[spooky sapling]);
yep = 2;
print("We need the sapling");
}
if (item_amount($item[Spooky-Gro fertilizer]) == 0)
{
add_item_condition(1, $item[Spooky-Gro fertilizer]);
yep = 2;
print("We need fertilizer");
}
if (yep == 2)
{
adventure(my_adventures(), $location[spooky forest]);
}
use(1, $item[spooky temple map]);
}
</inline-ash-script>
council
macguffin.ash
> Checking for updates (running ZLib ver. : 1)...
> Checking for updates (running MacGuffin ver. 2.0.6)...
> Black market found.
> Diary obtained.
> Oasis revealed.
> Hidden city revealed.
> Cellar revealed.
> Palindome revealed.
> Macguffin quest started.
> Hidden city complete.
> Pyramid revealed.
> Dr. Awkward defeated.
> Lord Spookyraven defeated.
Server www6.kingdomofloathing.com returned a blank page from beach.php. Complain to Jick, not us.
boolean pyramid() {
if (!contains_text(questlog,"A Pyramid Scheme")) return true;
if (!retrieve_item(1,$item[Staff of Ed])) return false;
visit_url("beach.php?action=woodencity"); // ensure pyramid is revealed
visit_url("pyramid.php"); // ensure mafia properties are set
if (get_property("pyramidBombUsed") == "true") return true;
set_property("choiceAdventure134","1"); // turn the wheel in the pyramid
set_property("choiceAdventure135","1");
if (!outfit(defaultoutfit)) print("Unable to wear the custom outfit named '"+defaultoutfit+"'.");
if (get_property("pyramidPosition") == "1" && !user_confirm("Did you already use a carved wooden wheel?")) {
obtain(1,"carved wooden wheel",$location[upper chamber]);
obtain(1,"choiceadv",$location[middle chamber]);
}
[4339] Hidden City (Square 16)
Encounter: Protector Spectre
Round 0: That FN Ninja wins initiative!
Spectre detectred!
No suitable combat items found. Handing off to mafia...
Round 1: That FN Ninja attacks!
Round 1: protector spectre takes 1 damage.
Round 2: That FN Ninja attacks!
Round 2: protector spectre takes 1 damage.
Round 3: That FN Ninja attacks!
Round 3: protector spectre takes 1 damage.
Round 4: That FN Ninja attacks!
Round 4: protector spectre takes 1 damage.
You acquire an effect: Tangled Up (duration: 1 Adventure)
Round 5: That FN Ninja attacks!
Round 5: protector spectre takes 1 damage.
You lose 17 hit points
Round 6: That FN Ninja attacks!
Round 6: protector spectre takes 11 damage.
You lose 13 hit points
Round 7: That FN Ninja attacks!
Round 7: protector spectre takes 1 damage.
Round 8: That FN Ninja attacks!
Round 8: protector spectre takes 10 damage.
You lose 13 hit points
Round 9: That FN Ninja attacks!
Round 9: protector spectre takes 5 damage.
You lose 5 hit points
You lose 14 hit points
Spectre detectred!
No suitable combat items found. Handing off to mafia...
Spectre detectred!
No suitable combat items found. Handing off to mafia...
Spectre detectred!
No suitable combat items found. Handing off to mafia...
Spectre detectred!
No suitable combat items found. Handing off to mafia...
KoLmafia declares world peace.
[4345] Hidden City (Square 2)
Encounter: Turnabout Pygmies
You gain 20 Cheek
Noncombat encountered.
spheres : 0 / 4
altars : 4 / 4
Altars and temple all found!
MCD: unavailable
[4346] Hidden City (Square 5)
Encounter: Altared Perceptions
This altar's spherehole has already been plugged.
[4346] Hidden City (Square 6)
Encounter: Altared Perceptions
This altar's spherehole has already been plugged.
[4346] Hidden City (Square 11)
Encounter: Altared Perceptions
This altar's spherehole has already been plugged.
[4346] Hidden City (Square 14)
Encounter: Altared Perceptions
This altar's spherehole has already been plugged.
Unable to complete the hidden city.
Checking step #37, 'Macguffin'.
Working on quest step Macguffin.
Resetting mind control device...
Mind control device reset.
Black market found.
Diary obtained.
Oasis revealed.
Hidden city revealed.
Cellar revealed.
Palindome revealed.
Macguffin quest started.
Hidden city complete.
Pyramid revealed.
Dr. Awkward defeated.
Putting on Lord Spookyraven's spectacles...
Equipment changed.
You can't wear that outfit.
Unable to complete Spookyraven section of the MacGuffin quest.
> call scripts\ASCENSION\Ascend\macguffin.ash
Checking for updates (running MacGuffin ver. 2.0.7)...
_version_macguffin => 2.0.7
Black market found.
Diary obtained.
Oasis revealed.
Hidden temple revealed.
Hidden city revealed.
Cellar opened.
Palindome revealed.
Macguffin quest started.
Hidden city complete.
Pyramid revealed.
Dr. Awkward defeated.
Taking off Lord Spookyraven's spectacles...
Equipment changed.
Putting on Lord Spookyraven's spectacles...
Equipment changed.
You can't wear that outfit.
Unable to wear the custom outfit named 'current'.
Wine (3) not found!
Black market found.
Diary obtained.
Oasis revealed.
Hidden city revealed.
Cellar revealed.
Palindome revealed.
Macguffin quest started.
Hidden city complete.
Pyramid revealed.
Dr. Awkward defeated.
Got 1 Lord Spookyraven's spectacles already.
Lord Spookyraven defeated.
Verifying ingredients for Staff of Ed (1)...
Creating 2 meat paste...
You acquire meat paste (2)
You lose 20 Meat
Successfully created meat paste (2)
Verifying ingredients for headpiece of the Staff of Ed (1)...
Creating headpiece of the Staff of Ed (1)...
You acquire an item: headpiece of the Staff of Ed
Successfully created headpiece of the Staff of Ed (1)
Creating Staff of Ed (1)...
You acquire an item: Staff of Ed
Successfully created Staff of Ed (1)
choiceAdventure134 => 1
choiceAdventure135 => 1
You can't wear that outfit.
Unable to reveal Ed's chamber.