Bug - Fixed Location Safe Evade/Hit is wrong if any monster has a B in Beecore.

Bale

Minion
The following image explains rather clearly what the problem is. Note that the location's Evade rating is 100%. Below that you can see I have 0% chance to evade the Lobsterfrogman. The second number is correct.

i0vtV.png


The Lobsterfrogmans' stats were increased because he has a B in his name. The location's stats were not updated to account for that.
 

Veracity

Developer
Staff member
Actually, they are wrong, period. This bug was introduced when we moved monster level and such into the raw monster data. Given that, we SHOULD simply compare hit stat or moxie to the appropriate attack or defense figure, rather than adjusting them by current monster level. Monster Beeoisity is already in the raw monster data, too, so that should be automatically taken care of.

There is a comment in AreaCombatData where it displays the individual monster data:

// moxie and hitstat NOT adjusted for monster level, since monster stats now are

Except, we were still adjusting moxie and hitstat for monster level...

Revision 9544
 

Bale

Minion
Huh. Worse than I thought. I'm happy that this allowed you to find the real problem's existence. :D
 
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