Feature Kung Fu Hustler Protection

The Captain

New member
As originally discussed in this thread, Mafia doesn't seem to recognize when you're using Kung Fu Hustler. When it's required to use a weapon, such as the star weapon in the tower or the Mattock in the mines, when you revert to your previous outfit it won't take off the weapon. If you don't notice that, you go into a combat armed and lose all your Hustler benefits. This is particularly problematic when facing a Topiary Golem or the Shadow, as it's 20 turns lost to get back your spooky damage. It would be nice for there to be some way to have Mafia respect Kung-Fu Hustler when it is active.

I'm not sure what the most effective way to do that would be, but I suspect that making virtual items for Hustler to fill up the Weapon and Offhand Slots would require the least amount of switching everything around.
 

Theraze

Active member
It seems from what was said that the easiest fix would actually be, for implicit checkpoints, fully restore the implicit checkpoint with empty spaces and all...
 

Veracity

Developer
Staff member
Agreed. KoL will not necessarily put accessories back into the same slots when you restore an outfit, but we could look at the set of equipment before and after and remove anything which was not somewhere in the original set.
 
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