So, this is a bit of a corner case, but executing the code
Will always return the modifier of the item "Knob Goblin perfume", not the effect of the same name. There are a few other items which have the same name for the item and its associated effect. As far as I can tell, the complete list is:
Knob Goblin perfume
The Ballad of Richie Thingfinder
Benetton's Medley of Diversity
Elron's Explosive Etude
Chorale of Companionship
Prelude of Precision
The Spirit of Crimbo
Inigo's Incantation of Inspiration
It would be nice if there was some way to tell the string_modifier command if you are looking for an effect or an item. It's possible to work around this for now, so I am listing it as a feature, but it seems like it would be possible to overload string_modifier to work with item and effect types.
Code:
> ash string_modifier("Knob Goblin Perfume", "modifiers")
Returned: Effect: "Knob Goblin Perfume", Effect Duration: 1
Will always return the modifier of the item "Knob Goblin perfume", not the effect of the same name. There are a few other items which have the same name for the item and its associated effect. As far as I can tell, the complete list is:
Knob Goblin perfume
The Ballad of Richie Thingfinder
Benetton's Medley of Diversity
Elron's Explosive Etude
Chorale of Companionship
Prelude of Precision
The Spirit of Crimbo
Inigo's Incantation of Inspiration
It would be nice if there was some way to tell the string_modifier command if you are looking for an effect or an item. It's possible to work around this for now, so I am listing it as a feature, but it seems like it would be possible to overload string_modifier to work with item and effect types.