Ezandora's guide now supports this. It will let you know the current % of meeting a goblin, and if you are in-run, it will remind you when you have a guaranteed encounter (same as the semi-rare & asdon martin banish reminders).
It would be great if mafia had the option to do this natively, I'm just pointing out an immediate solution for end users like myself.
Having seen the actual formula (on dev), I doubt it.Since the number appear to be deterministic, and this is going to be extremely ascension-relevant for a few years, it is likely that a formula will be spaded eventually. Once that happens, a counter should be added.
Unfortunately, the people that write documentation are not the same people that write the code most of the time. I updated the documentation to match existing behavior.In the meantime, I have a complaint to make: counters for “wandering monsters” don’t actually work as documented. They’re all hard-coded, so putting “type=wander” in my Sausage Goblin counter doesn’t make the counter stop when a Sausage Goblin is actually fought. If this could be adjusted to allow for arbitrary monster IDs (or sets thereof, to cover all existing cases and eliminate the need for hard-coding), that’d be great.
Unfortunately, the people that write documentation are not the same people that write the code most of the time. I updated the documentation to match existing behavior.
Can "_sausageFights" & "_lastSausageMonsterTurn" be changed to count goblin fights started, rather than won?