I did a forumsearch for "clockwork" but didn't see any thread about this.
Situation: Most of my stuff is in the closet, for PvP reasons, and I have Supertinker access.
Having this awesome tool at hands, I figured, why not have Mafia make clockwork stuff for me?
So I went to the Item Manager, Creatable, checked "use closet" and entered "clockwork" into the filter field.
Great, lots of ingredients, let's go!
Start point:
57 cogs, 114 springs, 46 sprockets, 8 clockwork key, 14 flanges in the closet.
For example, a clockwork sphere (4 possible, mafia tells me):
I now have a clockwork key, a clockwork widget and a spring in my inventory. However, Mafia doesn't seem to know that, since it repeats all those steps again when I tell it to make a clockwork sphere. As a result, I now have 2 widgets and 2 springs in my inventory (still only 1 key).
My guess would be, the proper amount of ingredients needed multiple times within a recipe isn't being considered when uncloseting.
In addition, it seems to decide certain things have been used up despite creation fail.
Situation: Most of my stuff is in the closet, for PvP reasons, and I have Supertinker access.
Having this awesome tool at hands, I figured, why not have Mafia make clockwork stuff for me?
So I went to the Item Manager, Creatable, checked "use closet" and entered "clockwork" into the filter field.
Great, lots of ingredients, let's go!
Start point:
57 cogs, 114 springs, 46 sprockets, 8 clockwork key, 14 flanges in the closet.
For example, a clockwork sphere (4 possible, mafia tells me):
Verifying ingredients...
Verifying ingredients for clockwork sphere (1)...
Removing items from closet...
You acquire an item: clockwork key
Verifying ingredients for clockwork clockwise dome (1)...
Removing items from closet...
You acquire an item: flange
Removing items from closet...
You acquire an item: spring
Verifying ingredients for clockwork widget (1)...
Removing items from closet...
You acquire an item: cog
Removing items from closet...
You acquire an item: sprocket
Creating 1 clockwork widget...
You acquire an item: clockwork widget
Successfully created clockwork widget (1)
Creating 1 clockwork clockwise dome...
Creation failed, no results detected.
I now have a clockwork key, a clockwork widget and a spring in my inventory. However, Mafia doesn't seem to know that, since it repeats all those steps again when I tell it to make a clockwork sphere. As a result, I now have 2 widgets and 2 springs in my inventory (still only 1 key).
My guess would be, the proper amount of ingredients needed multiple times within a recipe isn't being considered when uncloseting.
In addition, it seems to decide certain things have been used up despite creation fail.