Okay, so I looked into it. There was definitely a typo for "Antsy in your Pantsy" (I did warn it was untested). I've attached the fix for that.
Am I missing something regarding the modifier maximizer issue? We have gone from something that didn't work at all before (just showed a note/comment telling you what you should do) to something that now works, semi-intuitively (the
use() function will still try acquire the item if it can, and KoLmafia checks if you have a skill before casting it with
use_skill() too).
Unless I am missing something, the only downsides I can see to using ashq are it doesn't look as nice and if you don't have the skill it won't tell you to "learn to cast it, or get it from a buffbot". Even if that is an issue, it seems like a fairly small one, and one that only affects 6 effects that show up in the modifier maximizer at that.
lostcalpolydude, is it possible you happened to try this with Antsy in Your Pantsy, which is currently bugged?
If the only issue is with the "look and feel" of the handful of effects that do show up this way in the modifier maximizer, I'd be happy to take a closer look at smoothing things over in the MaximizerFrame, but I don't think it's worth holding back the added functionality that this patch brings to the table in the mean time.
Edit:
It was not broken before. It just didn't have the "feature" you were asking for. On the other hand, with this patch, the modifier maximizer is now broken in a way it was not before.
Veracity, I got sidetracked in the middle of writing this post and hadn't noticed your reply. This isn't a feature I was asking for, I don't even use recordings at all. Are you able to tell me which part is specifically broken so I can look into fixing it? Thanks.