greenrider
Member
Ran into an interesting case today.
I gave the command "use 1 phial of hotness"
Mafia chose to spend 130 meat on hot powder and used my scrumptious reagent (mall price = 975) to make one phial of hotness (mall price = 420) instead of buying it, which would have been the correct outcome.
So Mafia spent twice what it should have to obtain the effect. I think I understand why it did this, given that the actual meat outlay was less, but what if there were an option to have Mafia consider the opportunity cost of what it was doing instead of just spending as little meat as possible? In this case, it would require only one more check to get the price of scrumptious reagents before deciding what to do, though in some other cases the calculation might be more server-load heavy.
Anyone have any thoughts on this?
I gave the command "use 1 phial of hotness"
Mafia chose to spend 130 meat on hot powder and used my scrumptious reagent (mall price = 975) to make one phial of hotness (mall price = 420) instead of buying it, which would have been the correct outcome.
So Mafia spent twice what it should have to obtain the effect. I think I understand why it did this, given that the actual meat outlay was less, but what if there were an option to have Mafia consider the opportunity cost of what it was doing instead of just spending as little meat as possible? In this case, it would require only one more check to get the price of scrumptious reagents before deciding what to do, though in some other cases the calculation might be more server-load heavy.
Anyone have any thoughts on this?