Bug - Fixed Hidden City (automatic) does not maintain mood

stannius

Member
1) trigger lose_effect, power ballad, cast 1 power ballad
2) uneffect power ballad
3) adv 1 hidden city (automatic)

result
power ballad is not cast

expected
power ballad should be cast
 

holatuwol

Developer
10444.

Edit: As for why it's a bug, the "losing effect" usually means "if I don't have enough turns of it when I want to adventure", so if you don't have any turns of it (regardless of why you don't have any turns of it), the corresponding mood trigger should fire.
 
Last edited:

Theraze

Active member
Ah, that makes sense then. Was it special non-adventure zones like the Hidden City, Barrels full of Barrels, Hidden Temple?
 

stannius

Member
I do have a level 16 multi (with access to the hidden city), and the fix works with Seal Clubbing Frenzy, which is not a buff but can be added to a mood. Which is to say: "yes! it works!"

Thanks!
 
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