As long as I'm bug reporting, I've been having a lot of problems with the handling of putty for the past few weeks. Here's what happens:
Using 1 Spooky Putty monster...
[239479] Spooky Putty Monster
Encounter: four-shadowed mime
Strategy: C:\Users\bpanders\Documents\Kol7\ccs\candygeyser.ccs [four-shadowed mime]
Round 0: uncle leroy wins initiative!
Round 1: uncle leroy executes a macro!
Round 1: uncle leroy casts ENTANGLING NOODLES!
Round 2: uncle leroy uses the Spooky Putty sheet!
Round 3: uncle leroy casts CANDYBLAST!
Round 4: uncle leroy casts CANDYBLAST!
Round 5: uncle leroy casts CANDYBLAST!
Round 6: uncle leroy casts CANDYBLAST!
Round 7: uncle leroy wins the fight!
You acquire an item: mime soul fragment
You gain 8 Strongness
You gain 12 Magicalness
You gain 20 Roguishness
Finished using 1 Spooky Putty monster.
You need 1 more Spooky Putty monster to continue.
You need 1 more Rain-Doh box full of monster to continue.
I make a new monster, but somehow mafia loses it in the process. If I restart mafia I can do it again, but then it breaks like this. Not sure if it's a Harvest or general mafia problem, but thought I'd point it out.
EDIT: Think it's got to do with Just the Best Anapests. When I uneffect that it works again. Adding an auto-uneffect for that to the mood- hopefully that takes care of the problem. It also screws up the recording of Candyblast drops- I guess anything that drops during combat is invisible under that effect. As discussed here...
http://kolmafia.us/showthread.php?11351-Grinder-Anapests-problem&highlight=anapests