eegee
Member
I've been away for a while and I'm glad to see that Harvest has been updated. I'm also glad that the curly brackets are now on the same lines as methods/etc.
I have some fixes for Harvest.ash::
I have some fixes for Harvest.ash::
- line 202: have_foldable("doh") works now (also added to Harvest Combat.ash & relay_Harvest.ash)
- line 1097: decision to consume munchies pill should use x3 VOA since one will get +3 advs from a fortune cookie
- line 1362: get_foldable($item[rain-doh black box]) does nothing since Rain-Doh is not foldable
- line 1640: fixed using Spooky Putty monster instead of sheet
Agreed 'recommended'!='best' . But no worries, I've written a wrapper for Harvest to calculate that VOA now. BTW if you'd like your "meat per adventure" to be more accurate for useful statistics, I'd recommend you should also include the cost of overdrinking similar to way the cost of consuming is included (I missed that one previously with the VOA mod by including it twice).I left out the "recommended VoA" feature because I'm not convinced that it actually gives the best VoA setting possible, and it's not what I had in mind when I wrote Harvest. I wanted to make a script that made it as easy as possible to implement a given farming strategy and that gave you useful statistics about that strategy, not a script that mindlessly (if cleverly) botted in the most optimal way possible. Not that recommending a VoA setting is mindless botting, but it's the sort of inch-mile/slippery slope thing I want to avoid. Make sense? Feel free to argue with me, I'm happy to change my mind if anyone can provide a well conceived argument .