The only way I can see for that to happen is if you don't have any accordion to cast AT songs and retrieve_item(1, $item[rock and roll legend]); fails (it looks like the script just assumes that will work).
When the script moves on to har_current_activity: farm, I get
Error: Division by zero (harvest.ash, line 780)
turns_per_cast is returning as 0 for some skill(s?).Code:int casts_needed = ceil(turns_needed / turns_per_cast(the_skill).to_float());
I patched it withCode:int casts_needed; if(turns_per_cast(the_skill)==0){ casts_needed = 0; }else{ casts_needed = ceil(turns_needed / turns_per_cast(the_skill).to_float()); }
An explanation/fix would be appreciated.
That probably means that the accordion and buff fix never happened... Check post 326. Or get the other starter items you're missing.
[ default ]
consult Harvest Combat.ash
special action
attack with weapon
[ default ]
pickpocket
consult Harvest Combat.ash
combo rave steal
combo Disco Nirvana
attack with weapon
Where did you copy it? Did you tell Harvest to use the CCS you created? Could you paste some CLI output with a combat?I copy paste that in exactly as slyz has
At the end of Harvest Combat.ash, change
toPHP:// Finish the fight mac.append('while !pastround 25; attack; endwhile;');
PHP:// Finish the fight // mac.append('while !pastround 25; attack; endwhile;');
Do you happen to have the anapest effect active? That makes detection of some things not work well and may break detection that the combo has finished.