Magus_Prime
Well-known member
A humbly submitted feature request: support handling of modifiers for medium and hard L & T quest monsters and perhaps procedural skeletons. The complete discussion starts in the Batbrain thread at post 1986.
I haven't done any spading of the attributes but the wiki was correct for the one I tripped across this morning. I apologize for being light on details but I wanted to get the request in before I got side-tracked. I'll add what details I can tomorrow morning if no one else has done so.
I haven't done any spading of the attributes but the wiki was correct for the one I tripped across this morning. I apologize for being light on details but I wanted to get the request in before I got side-tracked. I'll add what details I can tomorrow morning if no one else has done so.
Another L & T issue with Batbrain: cow cultists can have the "Vile" or "Reprehensible" label. Vile reduces elemental damage by quite a bit (the wiki says it's approximately 80%). The reprehensible label reduces all elemental damage to 1.
Yeah. KoLmafia reduces them to the same monster object since they have the same monster id. All LT&T monsters have three variants, depending on whether you find them in the Easy, Medium, or Hard quest. I don't know if we track that, but if, rather than batfactors handling it itself, we wanted to have an additional array of attributes a la OCRS attributes for "vile" or "reprehensible", KoLmafia would have to use that info itself.
Yes, BatBrain has no particularly handy way of accounting for the additional attributes of the L&T monsters, since according to mafia they are the same monster as the base version. Those aren't the only two ways they get harder that BatBrain doesn't know about yet, either.
Since the random_modifiers proxy field recently got multipurposed to also include Intergnat-added modifiers, perhaps it could be multipurposed yet further to include L&T modifiers? That would be extremely handy and might be worth a feature request. And while we're at it, maybe it could include procedural skeleton modifiers, heh.
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