Feature - Rejected get_florist_plants() return size, and others


New member
Would it be possible to make get_florist_plants()[locationName] only have as many keys as there are plants, instead of having 3 with 1 or 2 of them returning empty strings (didn't check what it does for a zone with no plants, I assume it just isn't in the map at all)?

Would make counting plants easier a bit easier.

And while were doing florist stuff... does mafia currently track which plants have been planted specifically today? That way I can see what is still available to plant without actually hitting the florist. Which might be considered a hate crime.


I thought about only returning as many keys as needed, but I couldn't see a way to do that.

_floristPlantsUsed is what you want.