Get Slimy

Zaranthos

Member
Does having buffs like tenacity, astral shell, ghostly shell, and reptillian fortitude affect it at all? How about passive skills that add HP/damage/damage reduction/etc. ?
 

Alhifar

Member
Aha! I've got it. A few versions ago, I removed the slime resistance reduction in damage to account for the occasional physical attack. if you multiply in your slime resistance, you will almost definitely come up with the number you are seeing.

However, it appears that there is no such physical attack (at least according to the wiki). Because of this, I will use the lowest of your resistances other than spooky in the next version. That should help it be closer to the real expected damage, without ruining the use in a familiar run. In theory, you should no longer EVER get beaten up using this script, other than an occasional fumble, which can be accounted for.
 

Mookster

New member
Not sure if this has been addressed yet, but when you use the bandersnatch as the MinML familiar, it leaves your combat action as flee even after switching to MaxML, and proceeds to flee from every fight.

Changing auto-attack: disabled
I'm feeling rather... dry. Let's go get slimy!
Putting on MinML...
Equipment changed.
Putting Pablo Atreides the Baby Sandworm back into terrarium...
Taking Manxome the Frumious Bandersnatch out of terrarium...
battleAction => try to run away
DEBUG: Expected damage is 5 per round.
DEBUG: Expected damage is 5 per round.

[3504] The Slime Tube
Encounter: grasping Slime mitt
Round 0: mookster loses initiative!
You acquire an effect: Coated in Slime (duration: 9 Adventures)
You lose 91 hit points
You lose 3 hit points
Round 1: mookster casts RETURN!
Shrugging off your buff...
Ode to Booze removed.
DEBUG: Expected damage is 5 per round.
DEBUG: Expected damage is 5 per round.
Covered in slime, adventuring normally in the tube!
Putting on MaxML...
Equipment changed.
Putting Manxome the Frumious Bandersnatch back into terrarium...
Taking Pablo Atreides the Baby Sandworm out of terrarium...
Resetting mind control device...
Mind control device reset.

Visit to The Slime Tube: The Slime Tube in progress...

[3504] The Slime Tube
Encounter: belligerent Slime mass
Strategy: try to run away
Round 0: mookster loses initiative!
You lose 64 hit points
You lose 19 hit points
Round 1: mookster casts RETURN!
KoLmafia declares world peace.
 

Alhifar

Member
Ah, sorry about that. That's what I get for not being able to test the code I've stolen >.> Should be fixed in the next version.
 

Rubix314

New member
In theory, you should no longer EVER get beaten up using this script, other than an occasional fumble, which can be accounted for.

I was just beaten up. And I even had the chalky hand effect (no fumbles). Um...I don't think anything special happened. My CCS is just attacking with weapon, and it takes two hits to kill. I wasn't taking a ton of damage from Coated in Slime, but it was enough to get me to where two slime hits killed me.
 

Zaranthos

Member
Does it figure in the chance a slime can get a critical hit? I stopped using normal attacks long ago since LTS saved a lot of time and server abuse. :)
 

Alhifar

Member
If you happen to get beaten up again, can you record your Muscle, Moxie, DR, DA, turns of Coated in Slime, what weapon you are using, your bonus elemental and regular damage, what skill you are using to attack with, and whether you are using a shield and have Hero?
 

Rubix314

New member
This isn't perfect since I've gained a few stats since then, but it should be roughly accurate:

Muscle: 1370 (548)
Mysticality: 825 (825)
Moxie: 1298 (865)
DR: 0
DA: 850 (82.2%)
Coated in Slime: 6 turns (4 slime resistance)
Weapon: Villainous Scythe
Bonus Damage: +10 Prismatic, +30 (additional) Spooky, +30%
Skill: none (attack with weapon)
Shield: none
+ML: 755

The log:

[19356] The Slime Tube
Encounter: furious Slime glob
Round 0: bobbishjob loses initiative!
You lose 658 hit points
You lose 35 hit points
Round 1: bobbishjob attacks!
You lose 53 hit points

uneffect Beaten Up
 

Glade

New member
when i click on script and then get slimy.ash i get no prompt and i runs once?

Menu retrieved.

> call scripts\get slimy.ash

Expected Damage: 0

Visit to The Slime Tube: The Slime Tube in progress...

[19454] The Slime Tube
Encounter: flailing Slime appendage
Strategy: C:\Documents and Settings\xxxx\Desktop\kol\KoLmafia\ccs\default.ccs [default]
Round 0: xxxx wins initiative!
You acquire an effect: Coated in Slime (duration: 9 Adventures)
You lose 22 hit points
Round 1: xxxx attacks!
You lose 3 hit points
Round 2: xxxx attacks!
You lose 3 hit points
Round 3: xxxx attacks!
You gain 17 Fortitude
You gain 4 Magicalness
You gain 33 Roguishness

Requests complete.
 
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