Bug - Fixed Force use should not increment stinky cheese/pantsgiving counters

Today I spent 49 turns adventuring with the stinky cheese/pantsgiving equipped, and then performed a saber action on the 50th turn:

Code:
[334594] The Hippy Camp (Bombed Back to the Stone Age)
Preference lastEncounter changed from "Knee Frozen To His Chest" Lucian Ocallaghan to cavewomyn hippy
Encounter: cavewomyn hippy
Preference _lastCombatStarted changed from 20220117103350 to 20220117103435
Preference _stinkyCheeseCount changed from 49 to 50
Preference _pantsgivingCount changed from 49 to 50
Round 0: DanceCommander6 wins initiative!
Round 1: DanceCommander6 casts USE THE FORCE!
Preference lastEncounter changed from cavewomyn hippy to Using the Force
Encounter: Using the Force
Took choice 1387/3: "You will drop your things and walk away."
choice.php?pwd&whichchoice=1387&option=3
Preference _saberForceUses changed from 0 to 1
You acquire an item: handful of nuts and berries
You acquire an item: handful of pine needles

However, the cheese did not go up in stats, which is consistent with me occasionally ending up with a 9-adventure diaper after garbo (which would use the saber during the cheese turns). I ran turns with the Pantsgiving until it granted its third fullness at a counter of 501:

Code:
[335044] Dreadsylvanian Castle
Preference lastEncounter changed from Prisoner #395729: "Prodding Ribs" Nicol to Desdemona Flamestein
Encounter: Desdemona Flamestein
Preference _lastCombatStarted changed from 20220117111841 to 20220117111845
Preference _pantsgivingCount changed from 500 to 501
Round 0: DanceCommander6 wins initiative!
Round 0: DanceCommander6 uses the Rain-Doh indigo cup and uses the Rain-Doh blue balls!
Round 1: You gain 1,433 hit points
Round 1: hot vampire takes 16 damage.
Round 1: You lose 10 hit points
Round 1: hot vampire heals 10 hit points.
Round 1: DanceCommander6 uses the Time-Spinner!
Round 2: hot vampire drops 24 attack power.
Round 2: hot vampire drops 25 defense.
Round 2: You lose 10 hit points
Round 2: hot vampire heals 6 hit points.
Round 2: DanceCommander6 casts MICROMETEORITE!
Round 3: hot vampire drops 48 attack power.
Round 3: hot vampire drops 48 defense.
You gain 73 Meat.
Round 3: You lose 10 hit points
Preference _micrometeoriteUses changed from 499 to 500
Round 3: DanceCommander6 casts POCKET CRUMBS!
Round 4: hot vampire drops 51 attack power.
Round 4: hot vampire drops 42 defense.
Round 4: You lose 10 hit points
Round 4: DanceCommander6 casts SING ALONG!
Round 5: You lose 10 hit points
Round 5: DanceCommander6 attacks!
Round 6: hot vampire takes 3598 damage.
Round 6: The grateful Dreadsylvanian blacksmith gives you a kiss on the cheek. Must be some kind of adorable foreign custom.
Round 6: DanceCommander6 wins the fight!
You gain 54 Meat
After Battle: PROPERTY OF CDR's chirps echo off the distant Dreadsylvanian hills as she flits in circles around your head. It's like she's dancing in midair!
After Battle: The grateful Dreadsylvanian blacksmith gives you a kiss on the cheek. Must be some kind of adorable foreign custom.
After Battle: You gain 29 Strengthliness
After Battle: You gain 37 Wizardliness
After Battle: You gain 67 Roguishness
Preference _pantsgivingFullness changed from 2 to 3
Pantsgiving increases max fullness by one to 23.
Preference _boomBoxFights changed from 1 to 2

It seems that saber uses lead to the two counters not being incremented.
 

gausie

D̰͕̝͚̤̥̙̐̇̑͗̒e͍͔͎͈͔ͥ̉̔̅́̈l̠̪̜͓̲ͧ̍̈́͛v̻̾ͤe͗̃ͥ̐̊ͬp̔͒ͪ
Staff member
Ok so these are flags that should be incremented at end of fight, and saber skips that block. I can look into that when I have time.
 
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