Yeah, something seems to have changed with custom combat scripts. Specifically, it executes the script, but it doesn't enter the void main(string, string, string) function.
So, effectively, custom combat scripts don't work. Does anyone have any idea why custom combat scripts have changed? Is it a bug, or is there a new way we're supposed to use combat scripts?
I found this out by putting print statements everywhere in a custom combat script. It executes it from start to finish, without ever entering the void main() function...
So, effectively, custom combat scripts don't work. Does anyone have any idea why custom combat scripts have changed? Is it a bug, or is there a new way we're supposed to use combat scripts?
I found this out by putting print statements everywhere in a custom combat script. It executes it from start to finish, without ever entering the void main() function...