therealtahu
New member
I notice that the Ash file is receiving updates, but not the data files, so will the original data files still work with new versions of the ash script? (Not really sure how that all works)
Yes, they will still work. However, most of the hp values in those have already been added into Mafia by default.
So here's the new semi update thing.
I've removed the haiku katana support for now, since it has been cluttering the file and I haven't been informed of how useful or useless my attempt was. I've updated part of the file to use the modifier data that mafia supplies, cut down on some extra parts, and mainly fooled around with the script. I haven't been able to test with every class, but I hope that most of these fixes work. It's also best to use the daily builds of mafia, since those are the most up to date, and hopefully will have the modifiers we need.
The instructions on the front page are a bit messed due to the forum change.
You're supposed to put this into your Custom Combat.
Anyways, if there are any questions, issues or comments, you can either post in this topic or kmail me.[ default ]
1: consult FightOptimizer.ash
EDIT: Haiku Katana support has returned! It's still as unfinished as before though. But I think the +weapon damage % on the katana works now.
EDIT Part 2: The script runs slowly if you have a combat action bar. I recommend removing the bar, unless you want very slow page parsing.
Attachments
Last edited: