Feature - Rejected Familiar integration in Maximiser

wertperch

Member
I assume that there's some really good justification why familiars aren't listed as available options in the modifier maximiser, but I'm requesting the feature anyway. There are times I'd love to know which of my (say, item-drop) familiars is best for a particular case. It would also help in the case of the Oily Woim and Exotic Parrot, both of which I tend to forget about when optimising.

If there is a really good reason why this is the case, I'd love to know what it is.
 
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slyz

Developer
JasonHarper, who is the author of the Maximizer, among other things, can explain why.

You can use the "switch" keyword to make the maximizer consider different familiars.
 

Theraze

Active member
There are even aliases somewhere that will throw every single familiar you have into the switch system as viable alternatives for if you want your maximization string to take long minutes. Or hours. But yeah... making it check them all every time? That would be sad.
 
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