I'm making a farming script and for accurate measures (mainly because papier-mache toothpicks have to be crafted) I'm making a function to grab the cheapest cost to produce an item. Since this can include crafting, and crafting can sometimes take turns, it would be important to note this instead of having mafia burn a couple dozen turns producing things and not having me noticing.
Ideally, there would be a mafia function that would let me find the cheapest way to make an item and then a separate function to grab the turns to make the item, but the first function is probably out of the scope of built-in functions. Anyways, with the turns_per_craft(item) (name patent pending) function, it would be ideal to have 2 functions (or a parameter) that would return the total turns to make the item, with and without the various turn-saving things (inigo's, rapid prototyping, thor's pliers, innaboxen, etc.). Since mafia seems to already have this functionality, it would be awesome if this could be exposed to ASH.
Ideally, there would be a mafia function that would let me find the cheapest way to make an item and then a separate function to grab the turns to make the item, but the first function is probably out of the scope of built-in functions. Anyways, with the turns_per_craft(item) (name patent pending) function, it would be ideal to have 2 functions (or a parameter) that would return the total turns to make the item, with and without the various turn-saving things (inigo's, rapid prototyping, thor's pliers, innaboxen, etc.). Since mafia seems to already have this functionality, it would be awesome if this could be exposed to ASH.